Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin

GMing Content on ars ludi

Sat. July 1, 2006 

Usually when I find a new (to me) site with GMing content, I link to one specific article or resource — but with ars ludi, by Ben Robbins of Lame Mage Productions, there are just too many good choices!

Screening Player Characters is thought-provoking. Making the Party: Instant Consensus is full of useful ideas. NormalVision (and parts two and three) sounds like a blast.

This just became one of my favorite RPG blogs, and I think you’ll enjoy it.

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Comments

3 Responses to “GMing Content on ars ludi”

  1. Camel on July 1st, 2006 9:49 am

    NormalVision does sound really great. Especially this RollingVision thing could be an interesting new challenge for both GM and player.

    I once played with something like NormalVision, in which the group acted out episodes from one of the PC’s history. This idea was born when one of the players didn’t show and turned out pretty fun. Also, it deepened the player backgrounds.

    Thanks for the link!

  2. Kestral on July 1st, 2006 10:38 pm

    Actually, I’m thinking a RollingVision where the PCs are sorta ‘reincarnations’ of each generation’s heroes and the plot moves forward sequentially based on player actions in each episode. It would then have occasional ‘flashbacks’ to previous generations and situations for things such as puzzles and whatnot, so that characters get cool clues and get to re-visit the earlier incarnations from time to time.

  3. Martin on July 5th, 2006 9:17 am

    Camel: It strikes me that your approach could be used in a WW-style prelude, provided there was no expectation of player secrets. That’d be a lot of fun, and get the whole group involved to boot.

    Kestral: That sounds a lot like the GameCube game Eternal Darkness, in which you play different characters in different time periods, but they all tie back to the central storyline. It certainly sounds workable in tabletop gaming, too.