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	<title>Comments on: Why Do You GM?</title>
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	<link>http://www.treasuretables.org/2006/06/why-do-you-gm</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: John Fiala</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2496</link>
		<dc:creator>John Fiala</dc:creator>
		<pubDate>Wed, 14 Jun 2006 18:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2496</guid>
		<description>Well, because it&#039;s fun, and because I seem to be good at it.  I like coming up with odd an interesting stories, and figuring out what happens when the players intract with them.  I like knowing what&#039;s going on, and how to move things to make the players have more fun...</description>
		<content:encoded><![CDATA[<p>Well, because it&#8217;s fun, and because I seem to be good at it.  I like coming up with odd an interesting stories, and figuring out what happens when the players intract with them.  I like knowing what&#8217;s going on, and how to move things to make the players have more fun&#8230;</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2434</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 10 Jun 2006 22:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2434</guid>
		<description>I&#039;m surprised how many of you said you GM by default -- because no one else will, or wants to.

I got started in a very similar way. I was introduced to (and loved red box D&amp;D), and wanted to play it. I didn&#039;t know anyone who played, though, so I bought the stuff I&#039;d need to start running it. After that, it stuck. ;)

I like doing both (playing and GMing), but when I GM it&#039;s nearly always because I&#039;m excited about it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised how many of you said you GM by default &#8212; because no one else will, or wants to.</p>
<p>I got started in a very similar way. I was introduced to (and loved red box D&amp;D), and wanted to play it. I didn&#8217;t know anyone who played, though, so I bought the stuff I&#8217;d need to start running it. After that, it stuck. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I like doing both (playing and GMing), but when I GM it&#8217;s nearly always because I&#8217;m excited about it.</p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2433</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Sat, 10 Jun 2006 21:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2433</guid>
		<description>Because I&#039;m good at it, and because I can. :D

It didn&#039;t start that way, but somehow that&#039;s where it ended.</description>
		<content:encoded><![CDATA[<p>Because I&#8217;m good at it, and because I can. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>It didn&#8217;t start that way, but somehow that&#8217;s where it ended.</p>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2431</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Sat, 10 Jun 2006 20:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2431</guid>
		<description>From the first time I played DND (the gateway drug) I knew I was going to be running games.  I&#039;d always been that kid who had a notebook full of half story ideas, and so as I started playing (with a relatively asshole GM) I knew I wanted to do better and give my friends a better experience.  

I&#039;m still the only one in my group who GM&#039;s regularly, but I try to get someone to run a short game or campaign inbetween whatever games I run so I can get a little player action in too.

Of course now for me, GMing is mostly about getting playtests done and tweaking rules.</description>
		<content:encoded><![CDATA[<p>From the first time I played DND (the gateway drug) I knew I was going to be running games.  I&#8217;d always been that kid who had a notebook full of half story ideas, and so as I started playing (with a relatively asshole GM) I knew I wanted to do better and give my friends a better experience.  </p>
<p>I&#8217;m still the only one in my group who GM&#8217;s regularly, but I try to get someone to run a short game or campaign inbetween whatever games I run so I can get a little player action in too.</p>
<p>Of course now for me, GMing is mostly about getting playtests done and tweaking rules.</p>
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		<title>By: Rick The Wonder Algae</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2430</link>
		<dc:creator>Rick The Wonder Algae</dc:creator>
		<pubDate>Sat, 10 Jun 2006 01:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2430</guid>
		<description>1: I&#039;m so incredibly anal retentive it isn&#039;t funny, so when I&#039;m playing and someone else is DMing I frustrate one of us.  Which one of us depends on whether I open my mouth or not.

2: I enjoy the &quot;big picture&quot; interplay.  If I decide there&#039;s a tribe of barbarians living in area X for example, I&#039;m challenged with all of hows, whys, and what ifs of them being there.  All of a sudden by one little decision I&#039;m playing with economics, diplomacy, ecology, etc... and it&#039;s a really satisfying rush when I finally push all the pieces together and have a finished bit of the world.  Especially when difficult problems create elegant or interesting solutions.

3: I enjoy &quot;wow&quot;ing players.  Sometimes it&#039;s a cool baddy, a neat backdrop, or a novel concept but whenever I can make someone go &quot;oooooooh!&quot; my time was well spent.</description>
		<content:encoded><![CDATA[<p>1: I&#8217;m so incredibly anal retentive it isn&#8217;t funny, so when I&#8217;m playing and someone else is DMing I frustrate one of us.  Which one of us depends on whether I open my mouth or not.</p>
<p>2: I enjoy the &#8220;big picture&#8221; interplay.  If I decide there&#8217;s a tribe of barbarians living in area X for example, I&#8217;m challenged with all of hows, whys, and what ifs of them being there.  All of a sudden by one little decision I&#8217;m playing with economics, diplomacy, ecology, etc&#8230; and it&#8217;s a really satisfying rush when I finally push all the pieces together and have a finished bit of the world.  Especially when difficult problems create elegant or interesting solutions.</p>
<p>3: I enjoy &#8220;wow&#8221;ing players.  Sometimes it&#8217;s a cool baddy, a neat backdrop, or a novel concept but whenever I can make someone go &#8220;oooooooh!&#8221; my time was well spent.</p>
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		<title>By: Abulia</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2429</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Fri, 09 Jun 2006 17:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2429</guid>
		<description>Cue Carly Simon:

&lt;i&gt;&quot;Nobody does it better...&quot;&lt;/i&gt;  ;)

Well, most of the time, that is. We&#039;ve already covered &quot;because it&#039;s fun,&quot; and &quot;if I didn&#039;t no one else will,&quot; but for me, I&#039;d rather have the &quot;work&quot; and having fun running a game rather than playing in a game that isn&#039;t fun.

Also, partly, I like to be in control. Some GMs are very good giving you control as a player, even though your sphere of control is very limited, while others make you feel like you&#039;re just along for the ride.

This is one reason I tend to not like canned adventures, in general.

I have ideas and themes that need a canvas to be explored. GMing lets me do that.</description>
		<content:encoded><![CDATA[<p>Cue Carly Simon:</p>
<p><i>&#8220;Nobody does it better&#8230;&#8221;</i>  <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Well, most of the time, that is. We&#8217;ve already covered &#8220;because it&#8217;s fun,&#8221; and &#8220;if I didn&#8217;t no one else will,&#8221; but for me, I&#8217;d rather have the &#8220;work&#8221; and having fun running a game rather than playing in a game that isn&#8217;t fun.</p>
<p>Also, partly, I like to be in control. Some GMs are very good giving you control as a player, even though your sphere of control is very limited, while others make you feel like you&#8217;re just along for the ride.</p>
<p>This is one reason I tend to not like canned adventures, in general.</p>
<p>I have ideas and themes that need a canvas to be explored. GMing lets me do that.</p>
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		<title>By: Tezrak</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2428</link>
		<dc:creator>Tezrak</dc:creator>
		<pubDate>Fri, 09 Jun 2006 16:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2428</guid>
		<description>For the longest time I preferred being a player to a GM; I wasn&#039;t ever very good at the GMing gig, at least as far as D&amp;D was concerned. I GMed the West End Games&#039; Star Wars RPG for a small group in college, which is probably where I got my strongest GM legs, but I still faltered when it came to D&amp;D--even up to and through when 3rd Edition came out.

I felt I had a strong story, however, and although it took me a couple of tries, I managed to run a complete campaign. And then I got hooked--I got hooked on being the final arbiter of the rules, on being the leader of the collaborative story. I&#039;m more than willing to throw out a rule (or change it) if it doesn&#039;t make sense or impedes the flow of the story, and I can&#039;t do that when I&#039;m a player.

More recently though, I GM for a couple of more specific reasons--I am the moderator of Heroes and Rogues NJ, the premiere :) gaming group in northern NJ (primarily Bergen County), and thus the responsibility of GMing has been borne on my (and a few others&#039;) shoulders. Second, I am in the process of compiling and publishing an original fantasy setting, and so my fellow developers and I are playtesting by running campaigns.</description>
		<content:encoded><![CDATA[<p>For the longest time I preferred being a player to a GM; I wasn&#8217;t ever very good at the GMing gig, at least as far as D&amp;D was concerned. I GMed the West End Games&#8217; Star Wars RPG for a small group in college, which is probably where I got my strongest GM legs, but I still faltered when it came to D&amp;D&#8211;even up to and through when 3rd Edition came out.</p>
<p>I felt I had a strong story, however, and although it took me a couple of tries, I managed to run a complete campaign. And then I got hooked&#8211;I got hooked on being the final arbiter of the rules, on being the leader of the collaborative story. I&#8217;m more than willing to throw out a rule (or change it) if it doesn&#8217;t make sense or impedes the flow of the story, and I can&#8217;t do that when I&#8217;m a player.</p>
<p>More recently though, I GM for a couple of more specific reasons&#8211;I am the moderator of Heroes and Rogues NJ, the premiere <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  gaming group in northern NJ (primarily Bergen County), and thus the responsibility of GMing has been borne on my (and a few others&#8217;) shoulders. Second, I am in the process of compiling and publishing an original fantasy setting, and so my fellow developers and I are playtesting by running campaigns.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2427</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Fri, 09 Jun 2006 15:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2427</guid>
		<description>Since you already covered &quot;because it&#039;s fun&quot;...

I GM because I have an interesting take on something-- sometimes it&#039;s a way of reflecting the world, sometimes it&#039;s a view of a bit of genre.  When I GM, I can emphasize the elements that are important to me for a fun game and good characters.  I can have the degree of internal consistancy that feels rewarding, and the level of improvisation and response to player activities that makes it truly collaborative.  

It&#039;s like writers say-- the only thing you bring to writing that no one else does is you.  In RPGs, there&#039;s someone out there who can provide more meticulous attention to the rules, captivating character voices, quirky NPCs-- but no one who can provide more you.</description>
		<content:encoded><![CDATA[<p>Since you already covered &#8220;because it&#8217;s fun&#8221;&#8230;</p>
<p>I GM because I have an interesting take on something&#8211; sometimes it&#8217;s a way of reflecting the world, sometimes it&#8217;s a view of a bit of genre.  When I GM, I can emphasize the elements that are important to me for a fun game and good characters.  I can have the degree of internal consistancy that feels rewarding, and the level of improvisation and response to player activities that makes it truly collaborative.  </p>
<p>It&#8217;s like writers say&#8211; the only thing you bring to writing that no one else does is you.  In RPGs, there&#8217;s someone out there who can provide more meticulous attention to the rules, captivating character voices, quirky NPCs&#8211; but no one who can provide more you.</p>
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		<title>By: Pat Ludwig</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2426</link>
		<dc:creator>Pat Ludwig</dc:creator>
		<pubDate>Fri, 09 Jun 2006 15:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2426</guid>
		<description>27 years ago I started DMing cause I had the books.

In most of the time since then I DM&#039;d because I was the only one who offered.

In my current group, we have many who want to be DM&#039;s.  We alternate weeks with 2 campaigns running at a time.  For the first time in a while, I am not DMing.

I miss it horribly, I have soo much less control as a player.  Both DM&#039;s are running very linear campaigns and I&#039;m frustrated at my lack of options.

--Pat (DM without a game)</description>
		<content:encoded><![CDATA[<p>27 years ago I started DMing cause I had the books.</p>
<p>In most of the time since then I DM&#8217;d because I was the only one who offered.</p>
<p>In my current group, we have many who want to be DM&#8217;s.  We alternate weeks with 2 campaigns running at a time.  For the first time in a while, I am not DMing.</p>
<p>I miss it horribly, I have soo much less control as a player.  Both DM&#8217;s are running very linear campaigns and I&#8217;m frustrated at my lack of options.</p>
<p>&#8211;Pat (DM without a game)</p>
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		<title>By: Ian</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2425</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 09 Jun 2006 14:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2425</guid>
		<description>Because if I didn&#039;t noone would.

Pretty much.

I&#039;d vastly prefer being a player.</description>
		<content:encoded><![CDATA[<p>Because if I didn&#8217;t noone would.</p>
<p>Pretty much.</p>
<p>I&#8217;d vastly prefer being a player.</p>
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		<title>By: GilaMonster</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2424</link>
		<dc:creator>GilaMonster</dc:creator>
		<pubDate>Fri, 09 Jun 2006 14:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2424</guid>
		<description>Because at the point I made the decision to GM, it was that or not play at all.

My D&amp;D group had fallen apart in quite a spectacular manner. I found another just-formed group, but that lasted no more than 3 sessions. After a month or so of no gaming, I called up a couple of people from my D&amp;D group and asked if they&#039;d like to play in a Buffy-like modern game.

That was a year ago. I&#039;m now confident enough in the group to start expanding a bit. I&#039;m working up a super-heros game to play from time to time, instead of the modern game, and one of my players is planning to start DMing a fantasy game occationally.

Yay, finally I get to play again.</description>
		<content:encoded><![CDATA[<p>Because at the point I made the decision to GM, it was that or not play at all.</p>
<p>My D&amp;D group had fallen apart in quite a spectacular manner. I found another just-formed group, but that lasted no more than 3 sessions. After a month or so of no gaming, I called up a couple of people from my D&amp;D group and asked if they&#8217;d like to play in a Buffy-like modern game.</p>
<p>That was a year ago. I&#8217;m now confident enough in the group to start expanding a bit. I&#8217;m working up a super-heros game to play from time to time, instead of the modern game, and one of my players is planning to start DMing a fantasy game occationally.</p>
<p>Yay, finally I get to play again.</p>
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		<title>By: Bento</title>
		<link>http://www.treasuretables.org/2006/06/why-do-you-gm/comment-page-1#comment-2422</link>
		<dc:creator>Bento</dc:creator>
		<pubDate>Fri, 09 Jun 2006 13:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=365#comment-2422</guid>
		<description>I GMed in the 1980s because I had the three core books and no one else wanted to do it. I had a paltry understanding of the rules and made a lot of stuff up.

I GM today because (1) I really like developing a setting and story then watch it unfold; (2) I&#039;m about 20 years older than my players, who are new to pen-and-paper RPGs; and (3) I have a much better grasp of the rules and own most of the books.

I&#039;m taking a short break and letting one of the new players try his hand at GMing.  So far its interesting - one of the party was killed and all our gold was stolen from the dungeon crawl they just finished. I can only hope that he has plans for the party to get our stuff back!</description>
		<content:encoded><![CDATA[<p>I GMed in the 1980s because I had the three core books and no one else wanted to do it. I had a paltry understanding of the rules and made a lot of stuff up.</p>
<p>I GM today because (1) I really like developing a setting and story then watch it unfold; (2) I&#8217;m about 20 years older than my players, who are new to pen-and-paper RPGs; and (3) I have a much better grasp of the rules and own most of the books.</p>
<p>I&#8217;m taking a short break and letting one of the new players try his hand at GMing.  So far its interesting &#8211; one of the party was killed and all our gold was stolen from the dungeon crawl they just finished. I can only hope that he has plans for the party to get our stuff back!</p>
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