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	<title>Comments on: Video Games as GMing Inspiration</title>
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		<title>By: John Arcadian</title>
		<link>http://www.treasuretables.org/2006/06/video-games-as-gming-inspiration/comment-page-1#comment-2432</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Sat, 10 Jun 2006 20:03:06 +0000</pubDate>
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		<description>I get lots of inspiration from video games.  Pick up an old issue of nintendo power, look at the images or the claymation and just think of what it is I want to bring out of that into my latest game.  If I&#039;m running a dungeon crawl I&#039;ve been known to use exact levels from some games just for the hell of it.  I try to adapt whatever I&#039;m doing from a video game into something that is approrpiate for the game that I&#039;m running.  It would be an interesting idea to try to turn a video game like metroid into a straight gaming session.  You get into all sorts of copyright issues if you do that professionally though.</description>
		<content:encoded><![CDATA[<p>I get lots of inspiration from video games.  Pick up an old issue of nintendo power, look at the images or the claymation and just think of what it is I want to bring out of that into my latest game.  If I&#8217;m running a dungeon crawl I&#8217;ve been known to use exact levels from some games just for the hell of it.  I try to adapt whatever I&#8217;m doing from a video game into something that is approrpiate for the game that I&#8217;m running.  It would be an interesting idea to try to turn a video game like metroid into a straight gaming session.  You get into all sorts of copyright issues if you do that professionally though.</p>
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