Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin

Preventing GM Burnout from the Other Side of the Screen

Fri. June 30, 2006 

Issue #316 of Roleplaying Tips features an article entitled Maintaining Your GM, which addresses GM burnout from the players’ perspective.

The article discusses four ways players can help keep you from getting burned out: creating PCs with prominent flags, helping with technical details, staying busy when you’re waiting for your turn and acknowledging your efforts.

More posts about: Common Problems

Comments

2 Responses to “Preventing GM Burnout from the Other Side of the Screen”

  1. ScottM on June 30th, 2006 8:22 am

    All good advice. I know I’m going to have to work more specific feedback in. Our current Star Wars GM mentioned that he’s worried about keeping the heroism level up– since that was the condition that tipped me to supporting his game.

    He’s doing an excellent job with it– much like the movies, everything we do is important. If our current mission fails, the Alliance fleet will run out of tibanna gas… which means they’ll be out of ammo for their ship blasters. I guess we’d better succeed…

  2. Martin on July 5th, 2006 9:19 am

    That sounds like a fun campaign, Scott. How has providing your GM with feedback worked so far?