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	<title>Comments on: Photocopy Your Monsters</title>
	<atom:link href="http://www.treasuretables.org/2006/06/photocopy-your-monsters/feed" rel="self" type="application/rss+xml" />
	<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Jeff Rients</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2415</link>
		<dc:creator>Jeff Rients</dc:creator>
		<pubDate>Thu, 08 Jun 2006 18:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2415</guid>
		<description>For any critter I care about I take the SRD version, slap some levels and/or a template onto it, and print out my own version.</description>
		<content:encoded><![CDATA[<p>For any critter I care about I take the SRD version, slap some levels and/or a template onto it, and print out my own version.</p>
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		<title>By: Mercutio</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2407</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Thu, 08 Jun 2006 13:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2407</guid>
		<description>Actually, aetherspoon, that&#039;s what I was getting at when I said I drafted up the exact monster.  I don&#039;t use the stock creatures unless it&#039;s a summoned one.  I try to use NPCs as much as possible for enemies to reinforce the idea that killing is not always the best way to solve problems, and that subduing and capturing to turn over to law enforcers or talking your way out of a problem is just as good as fighting.</description>
		<content:encoded><![CDATA[<p>Actually, aetherspoon, that&#8217;s what I was getting at when I said I drafted up the exact monster.  I don&#8217;t use the stock creatures unless it&#8217;s a summoned one.  I try to use NPCs as much as possible for enemies to reinforce the idea that killing is not always the best way to solve problems, and that subduing and capturing to turn over to law enforcers or talking your way out of a problem is just as good as fighting.</p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2405</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Thu, 08 Jun 2006 04:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2405</guid>
		<description>I did the custom monster exclusive thing for 13 years while running Fantasy Hero.  Lately, our group has been on more of a nostalgia kick.  Plus, I&#039;m the only one with, &quot;The Legacy of Dragons&quot; (Arcana Evolved monster book), which I mine heavily.

I go through those separate document hoops more for the reasons I listed in the previous comment, than for hiding.  In fact, I&#039;m more likely to pick up a monster book in game to mislead a couple of players as to the nature of the critter. :)</description>
		<content:encoded><![CDATA[<p>I did the custom monster exclusive thing for 13 years while running Fantasy Hero.  Lately, our group has been on more of a nostalgia kick.  Plus, I&#8217;m the only one with, &#8220;The Legacy of Dragons&#8221; (Arcana Evolved monster book), which I mine heavily.</p>
<p>I go through those separate document hoops more for the reasons I listed in the previous comment, than for hiding.  In fact, I&#8217;m more likely to pick up a monster book in game to mislead a couple of players as to the nature of the critter. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: aetherspoon</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2404</link>
		<dc:creator>aetherspoon</dc:creator>
		<pubDate>Thu, 08 Jun 2006 01:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2404</guid>
		<description>Am I the only one that just uses custom monsters exclusively?  Even in D&amp;D, I just completely ignore the monster manual except as guidelines for what is appropriate for what level.  Not only does it add a flair of suspense (what IS this thing we&#039;re fighting?  I&#039;ve never heard of it before, it must be big!), but also keeps the most diehard of D&amp;D fans guessing.</description>
		<content:encoded><![CDATA[<p>Am I the only one that just uses custom monsters exclusively?  Even in D&amp;D, I just completely ignore the monster manual except as guidelines for what is appropriate for what level.  Not only does it add a flair of suspense (what IS this thing we&#8217;re fighting?  I&#8217;ve never heard of it before, it must be big!), but also keeps the most diehard of D&amp;D fans guessing.</p>
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		<title>By: GilaMonster</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2401</link>
		<dc:creator>GilaMonster</dc:creator>
		<pubDate>Wed, 07 Jun 2006 04:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2401</guid>
		<description>I use the monster cards from &quot;The Game Mechanics&quot; but that&#039;s more for convenience than anything else. 

I don&#039;t have problem with &#039;all knowing&#039; players, mainly cause I run Modern  and I&#039;m the only one with any of the Modern rulebooks, but also because, even if I do use a D&amp;D monster I always change something.</description>
		<content:encoded><![CDATA[<p>I use the monster cards from &#8220;The Game Mechanics&#8221; but that&#8217;s more for convenience than anything else. </p>
<p>I don&#8217;t have problem with &#8216;all knowing&#8217; players, mainly cause I run Modern  and I&#8217;m the only one with any of the Modern rulebooks, but also because, even if I do use a D&amp;D monster I always change something.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2397</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 07 Jun 2006 03:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2397</guid>
		<description>I find it interesting that there are so many workarounds for something that&#039;s so fundamental to so many games. Is that weird, or is it just me?

These are all great ideas, and I&#039;ve used a few of them (I&#039;m a big fan of the hypertext SRD) myself, but you&#039;d think that someone would have figured out a way to get around this once and for all. ;)</description>
		<content:encoded><![CDATA[<p>I find it interesting that there are so many workarounds for something that&#8217;s so fundamental to so many games. Is that weird, or is it just me?</p>
<p>These are all great ideas, and I&#8217;ve used a few of them (I&#8217;m a big fan of the hypertext SRD) myself, but you&#8217;d think that someone would have figured out a way to get around this once and for all. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2395</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Wed, 07 Jun 2006 01:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2395</guid>
		<description>One trick I used to use was to go through my Monster Manual with a pencil and change the stat blocks a bit.  That way, even if a player could quote chapter and verse on a monster, he would still invariably get a few things wrong.

For less work, I&#039;d simply change the name of the monster and vary the description a bit.  This works very well when used in conjunction with a PDF, keeping the players guessing.

Walt</description>
		<content:encoded><![CDATA[<p>One trick I used to use was to go through my Monster Manual with a pencil and change the stat blocks a bit.  That way, even if a player could quote chapter and verse on a monster, he would still invariably get a few things wrong.</p>
<p>For less work, I&#8217;d simply change the name of the monster and vary the description a bit.  This works very well when used in conjunction with a PDF, keeping the players guessing.</p>
<p>Walt</p>
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		<title>By: Frank</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2394</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Tue, 06 Jun 2006 17:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2394</guid>
		<description>For D20 I was securely in the prepare stat blocks for all encounters and print them separately - with space for all the hit point tracking.

For Cold Iron, I was starting to do that, but mostly I would just pencil in the stat block (way simplere stat block than D20) onto scratch paper.

I haven&#039;t started doing anything yet with RuneQuest.

Frank</description>
		<content:encoded><![CDATA[<p>For D20 I was securely in the prepare stat blocks for all encounters and print them separately &#8211; with space for all the hit point tracking.</p>
<p>For Cold Iron, I was starting to do that, but mostly I would just pencil in the stat block (way simplere stat block than D20) onto scratch paper.</p>
<p>I haven&#8217;t started doing anything yet with RuneQuest.</p>
<p>Frank</p>
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		<title>By: Abulia</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2392</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Tue, 06 Jun 2006 16:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2392</guid>
		<description>&quot;What tricks do you use to keep your players guessing about their opposition?&quot;

Not playing D&amp;D for one. :)

Actually, you&#039;d be suprised how many problems that solves just by itself. ;)

Mostly I copy/retype monster stats into my adventure notes. Then I can make notes, scratch off damage, doodle, etc. I don&#039;t like page-flipping during play, especially for NPCs.

In some games (supers, for example) creating the opposition goes a long way towards avoiding the problem.</description>
		<content:encoded><![CDATA[<p>&#8220;What tricks do you use to keep your players guessing about their opposition?&#8221;</p>
<p>Not playing D&amp;D for one. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Actually, you&#8217;d be suprised how many problems that solves just by itself. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Mostly I copy/retype monster stats into my adventure notes. Then I can make notes, scratch off damage, doodle, etc. I don&#8217;t like page-flipping during play, especially for NPCs.</p>
<p>In some games (supers, for example) creating the opposition goes a long way towards avoiding the problem.</p>
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		<title>By: Bento</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2391</link>
		<dc:creator>Bento</dc:creator>
		<pubDate>Tue, 06 Jun 2006 15:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2391</guid>
		<description>I cut and paste from the SRD or other source into a tiddly wiki I create for the adventure.  Each encounter has a description and links to creature, traps or treasure.  

This way I can relink (reuse) information and not have to have too many windows open on my PC at the same time.

I also like PDF adventures like the Dungeon Crawl Classics because they are easy to port into a wiki.</description>
		<content:encoded><![CDATA[<p>I cut and paste from the SRD or other source into a tiddly wiki I create for the adventure.  Each encounter has a description and links to creature, traps or treasure.  </p>
<p>This way I can relink (reuse) information and not have to have too many windows open on my PC at the same time.</p>
<p>I also like PDF adventures like the Dungeon Crawl Classics because they are easy to port into a wiki.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2390</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Tue, 06 Jun 2006 15:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2390</guid>
		<description>While I try to avoid games that require all that data, drow&#039;s note about http://www.d20srd.org/ is spot on.</description>
		<content:encoded><![CDATA[<p>While I try to avoid games that require all that data, drow&#8217;s note about <a href="http://www.d20srd.org/" rel="nofollow">http://www.d20srd.org/</a> is spot on.</p>
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		<title>By: Carolina aka Troy Taylor</title>
		<link>http://www.treasuretables.org/2006/06/photocopy-your-monsters/comment-page-1#comment-2388</link>
		<dc:creator>Carolina aka Troy Taylor</dc:creator>
		<pubDate>Tue, 06 Jun 2006 15:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=361#comment-2388</guid>
		<description>The D&amp;D Chainmail game used to have a set of downloadable sheets, each single sheet containing a description of a common monster with all the relevant stats. They were handy because not only did they have monster stats, they had hit point trackers. The wizards site may still have them in its archive section.</description>
		<content:encoded><![CDATA[<p>The D&amp;D Chainmail game used to have a set of downloadable sheets, each single sheet containing a description of a common monster with all the relevant stats. They were handy because not only did they have monster stats, they had hit point trackers. The wizards site may still have them in its archive section.</p>
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