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	<title>Comments on: Glossary of GMing Terms (Draft)</title>
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	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: enROLados &#187; Blog Archive &#187; Treasure Tables</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2521</link>
		<dc:creator>enROLados &#187; Blog Archive &#187; Treasure Tables</dc:creator>
		<pubDate>Fri, 16 Jun 2006 08:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2521</guid>
		<description>[...] Gracias a Gaming Report he descubierto el blog de Martin Rayla que lleva por nombre Treasure Tables en el cual podemos encontrar ayudas, ideas, trucos y recursos para directores de juegos. No olvideis pasaros por la wikipedia para directores de juego o el glosario para directores de juego. [...]</description>
		<content:encoded><![CDATA[<p>[...] Gracias a Gaming Report he descubierto el blog de Martin Rayla que lleva por nombre Treasure Tables en el cual podemos encontrar ayudas, ideas, trucos y recursos para directores de juegos. No olvideis pasaros por la wikipedia para directores de juego o el glosario para directores de juego. [...]</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2502</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Thu, 15 Jun 2006 01:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2502</guid>
		<description>I agree with Steve and Walt on GMPCs -- although technically they&#039;re just NPCs, in practice they&#039;re nearly always something else. And in my experience, what they tend to be is much more like a PC (and, unfortunately, a favored PC) than an NPC.</description>
		<content:encoded><![CDATA[<p>I agree with Steve and Walt on GMPCs &#8212; although technically they&#8217;re just NPCs, in practice they&#8217;re nearly always something else. And in my experience, what they tend to be is much more like a PC (and, unfortunately, a favored PC) than an NPC.</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2500</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Thu, 15 Jun 2006 00:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2500</guid>
		<description>I wrote an article about GMPCs in my RPG.net column a while back (although I called them &quot;GMC&quot;s).

Technically, Jdvn1 is correct; any character controlled by a GM is an NPC.  However, I know of many GMs who create a character, ostensibly according to the same rules as the rest of the PCs, and treat them as if they were simply another PC.  They usually have no particular relevance to the plot, and go from adventure to adventure with the rest of the PCs.  When the GM steps aside to allow for someone else to take over, this GMPC becomes his PC for the duration.  Many GMs who would rather be a player usually create a GMPC as a sort of consolation prize.

Walt</description>
		<content:encoded><![CDATA[<p>I wrote an article about GMPCs in my RPG.net column a while back (although I called them &#8220;GMC&#8221;s).</p>
<p>Technically, Jdvn1 is correct; any character controlled by a GM is an NPC.  However, I know of many GMs who create a character, ostensibly according to the same rules as the rest of the PCs, and treat them as if they were simply another PC.  They usually have no particular relevance to the plot, and go from adventure to adventure with the rest of the PCs.  When the GM steps aside to allow for someone else to take over, this GMPC becomes his PC for the duration.  Many GMs who would rather be a player usually create a GMPC as a sort of consolation prize.</p>
<p>Walt</p>
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		<title>By: Steve</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2499</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Jun 2006 23:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2499</guid>
		<description>I think the difference is that the GMPC is just that, a player character controlled by the GM. By comparison, NPCs are usually less involved in the game and act in the interest of the game/story and not in the interest of one particular player.  Another difference might be experience.  Most NPCs don&#039;t gather experience points.</description>
		<content:encoded><![CDATA[<p>I think the difference is that the GMPC is just that, a player character controlled by the GM. By comparison, NPCs are usually less involved in the game and act in the interest of the game/story and not in the interest of one particular player.  Another difference might be experience.  Most NPCs don&#8217;t gather experience points.</p>
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		<title>By: Jdvn1</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2497</link>
		<dc:creator>Jdvn1</dc:creator>
		<pubDate>Wed, 14 Jun 2006 21:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2497</guid>
		<description>A GMPC is not different from an NPC. NPC stands for &quot;Non-Player Character.&quot; If a character is controlled by the GM, it is inherently not being controlled by a player.

You _could_ argue that a GMPC is a type of NPC, where the controller is specifically the GM. This would imply that some NPCs are controlled by no one at all (background characters).</description>
		<content:encoded><![CDATA[<p>A GMPC is not different from an NPC. NPC stands for &#8220;Non-Player Character.&#8221; If a character is controlled by the GM, it is inherently not being controlled by a player.</p>
<p>You _could_ argue that a GMPC is a type of NPC, where the controller is specifically the GM. This would imply that some NPCs are controlled by no one at all (background characters).</p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2488</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Wed, 14 Jun 2006 02:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2488</guid>
		<description>Deus ex Machina: &quot;Major resolution of plot is accomplished through the agency of powerful interests that first appear in the scene where the resolution occurs.&quot;

I think my definition got lost in the length of the post. :)  The above is cleaned up a bit.  I like Walt&#039;s examples better than mine, because pulp is another case where you&#039;d expect a certain amount of Deus ex Machina, and it make the example more clear than a comedy example would.  Part of what *makes* it pulp is that things like Deus ex Machina are expected to happen.

On the &quot;Table-top&quot; definition, a synonym would be &quot;Pen and Paper&quot;.  That brings up other things taken from online games, such as &quot;Tank&quot;.</description>
		<content:encoded><![CDATA[<p>Deus ex Machina: &#8220;Major resolution of plot is accomplished through the agency of powerful interests that first appear in the scene where the resolution occurs.&#8221;</p>
<p>I think my definition got lost in the length of the post. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The above is cleaned up a bit.  I like Walt&#8217;s examples better than mine, because pulp is another case where you&#8217;d expect a certain amount of Deus ex Machina, and it make the example more clear than a comedy example would.  Part of what *makes* it pulp is that things like Deus ex Machina are expected to happen.</p>
<p>On the &#8220;Table-top&#8221; definition, a synonym would be &#8220;Pen and Paper&#8221;.  That brings up other things taken from online games, such as &#8220;Tank&#8221;.</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2487</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Wed, 14 Jun 2006 01:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2487</guid>
		<description>Here&#039;s another:

Scripted Scene (or just &quot;Script&quot;): Any scene in which the PCs have little or no effect on the outcome.  Scripted scenes usually advance a plot.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s another:</p>
<p>Scripted Scene (or just &#8220;Script&#8221;): Any scene in which the PCs have little or no effect on the outcome.  Scripted scenes usually advance a plot.</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2486</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Wed, 14 Jun 2006 00:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2486</guid>
		<description>Martin,

No offense taken.  It&#039;s fun brainstorming!

It&#039;s tough to figure out what is &quot;universal.&quot;  I&#039;ve been playing RPGs for 25 years (hmmm, I should mark the occasion) and yet I&#039;ve never heard the term &quot;social contract&quot; spoken at the gaming table.  I&#039;ve also never heard &quot;flag&quot; used in the way you&#039;ve defined it (in our games, a &quot;flag&quot; means that something is wrong).

Since I&#039;m a masochist, here are a few others:

Table-top: Shorthand for RPGs that are played with pen-and-paper (which is also a synonym).  Gained popularity after the increase in LARPS and CRPGs.

Roll-up: (as in &quot;Roll-up a character&quot;)  A term for character generation, even for games where no dice are involved.

Combat Monster: A character who is extremely skilled at combat (not necessarily a Power Gamer).  Some characters morph into Combat Monsters through Experience.

Experience: A reward, usually in the form of points (XP) for the successful completion of an adventure.  Experience is used to increase the capabilities of the character.

Walt</description>
		<content:encoded><![CDATA[<p>Martin,</p>
<p>No offense taken.  It&#8217;s fun brainstorming!</p>
<p>It&#8217;s tough to figure out what is &#8220;universal.&#8221;  I&#8217;ve been playing RPGs for 25 years (hmmm, I should mark the occasion) and yet I&#8217;ve never heard the term &#8220;social contract&#8221; spoken at the gaming table.  I&#8217;ve also never heard &#8220;flag&#8221; used in the way you&#8217;ve defined it (in our games, a &#8220;flag&#8221; means that something is wrong).</p>
<p>Since I&#8217;m a masochist, here are a few others:</p>
<p>Table-top: Shorthand for RPGs that are played with pen-and-paper (which is also a synonym).  Gained popularity after the increase in LARPS and CRPGs.</p>
<p>Roll-up: (as in &#8220;Roll-up a character&#8221;)  A term for character generation, even for games where no dice are involved.</p>
<p>Combat Monster: A character who is extremely skilled at combat (not necessarily a Power Gamer).  Some characters morph into Combat Monsters through Experience.</p>
<p>Experience: A reward, usually in the form of points (XP) for the successful completion of an adventure.  Experience is used to increase the capabilities of the character.</p>
<p>Walt</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2484</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 13 Jun 2006 23:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2484</guid>
		<description>Round 2&#039;s updates, again based on feedback here and on the TT forums:

- Splatbook
- Table Talk

DMN: I wanted to write this glossary up first as a post for a couple of reasons, rather than just adding it to the wiki.

The main reason was that there aren&#039;t that many active wiki users at the moment, whereas there are quite a lot of active TT readers.

The second reason is that there&#039;s no barrier to entry to leave a comment -- fill in two fields, write your comment, preview once and you&#039;re set. On the wiki, you need an account to edit a page, and I didn&#039;t want anyone to fall through the cracks.

Ultimately, I may wind up adding this glossary to the wiki.

Crazy Jerome: You&#039;re not being pushy, just passionate about a pet peeve. ;)

I like your idea of including prescriptive and descriptive terms in the &quot;final&quot; version of this glossary. I&#039;ll have to think about that one.

In the meantime, would you mind writing up your personal definition of deus ex machina, as defined from a GMing standpoint and just as you would for this glossary?

Walt&#039;s example (which is excellent -- thanks, Walt!) makes the difference very clear, I&#039;m just not sure how to express it here.

It&#039;s funny, but I expected controversy over the definition of RPG, which is so open to interpretation that I was sure I&#039;d get it wrong. ;)

Rule Zero and Rule One also appear to be causing problems. I&#039;ve heard all of the definitions suggested applied to &lt;i&gt;both&lt;/i&gt; of them -- but I&#039;ve heard the ones I used most often applied as I used them.

Perhaps the glossary should make reference to this fact in each Rule X definition. Thoughts?

It&#039;s also worth mentioning that this is getting &lt;i&gt;tough&lt;/i&gt;. Walt, man, I feel bad that I&#039;m not including more of the excellent definitions you&#039;ve provided -- in my experience, many of them just aren&#039;t unviersal enough.

If anyone is interested in weighing in on the terms I&#039;ve opted not include (everything in the comments above this one), please do!</description>
		<content:encoded><![CDATA[<p>Round 2&#8217;s updates, again based on feedback here and on the TT forums:</p>
<p>- Splatbook<br />
- Table Talk</p>
<p>DMN: I wanted to write this glossary up first as a post for a couple of reasons, rather than just adding it to the wiki.</p>
<p>The main reason was that there aren&#8217;t that many active wiki users at the moment, whereas there are quite a lot of active TT readers.</p>
<p>The second reason is that there&#8217;s no barrier to entry to leave a comment &#8212; fill in two fields, write your comment, preview once and you&#8217;re set. On the wiki, you need an account to edit a page, and I didn&#8217;t want anyone to fall through the cracks.</p>
<p>Ultimately, I may wind up adding this glossary to the wiki.</p>
<p>Crazy Jerome: You&#8217;re not being pushy, just passionate about a pet peeve. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I like your idea of including prescriptive and descriptive terms in the &#8220;final&#8221; version of this glossary. I&#8217;ll have to think about that one.</p>
<p>In the meantime, would you mind writing up your personal definition of deus ex machina, as defined from a GMing standpoint and just as you would for this glossary?</p>
<p>Walt&#8217;s example (which is excellent &#8212; thanks, Walt!) makes the difference very clear, I&#8217;m just not sure how to express it here.</p>
<p>It&#8217;s funny, but I expected controversy over the definition of RPG, which is so open to interpretation that I was sure I&#8217;d get it wrong. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Rule Zero and Rule One also appear to be causing problems. I&#8217;ve heard all of the definitions suggested applied to <i>both</i> of them &#8212; but I&#8217;ve heard the ones I used most often applied as I used them.</p>
<p>Perhaps the glossary should make reference to this fact in each Rule X definition. Thoughts?</p>
<p>It&#8217;s also worth mentioning that this is getting <i>tough</i>. Walt, man, I feel bad that I&#8217;m not including more of the excellent definitions you&#8217;ve provided &#8212; in my experience, many of them just aren&#8217;t unviersal enough.</p>
<p>If anyone is interested in weighing in on the terms I&#8217;ve opted not include (everything in the comments above this one), please do!</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2479</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Tue, 13 Jun 2006 19:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2479</guid>
		<description>Oops.

I didn&#039;t notice BBEG when I suggested &quot;Big Bad.&quot;

Walt</description>
		<content:encoded><![CDATA[<p>Oops.</p>
<p>I didn&#8217;t notice BBEG when I suggested &#8220;Big Bad.&#8221;</p>
<p>Walt</p>
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		<title>By: Walt C</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2478</link>
		<dc:creator>Walt C</dc:creator>
		<pubDate>Tue, 13 Jun 2006 19:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2478</guid>
		<description>I&#039;d concur with the Golden Rule being &quot;make it fun.&quot;

As for Deus ex Machina, I think (if I&#039;m reading this all correctly) I&#039;m on Crazy Jerome&#039;s side.  While DeM and GM Fiat can overlap, DeM is often seen as appropriate to the genre, whereas GM Fiat is usually perceived as a GM &quot;fix.&quot;

Example: PCs in a pulp setting escape from Dinosaur Island just as the volcano explodes to destroy it.  They have no hope of survival out in the middle of the Pacific.....until a steamship happens by to pull them out (DeM).

Example2: A PC in a pulp setting attempts to get the plane engine started before the volcano explodes.  He botches his dice roll, but the GM rules he succeeded anyway (GM fiat).

Walt</description>
		<content:encoded><![CDATA[<p>I&#8217;d concur with the Golden Rule being &#8220;make it fun.&#8221;</p>
<p>As for Deus ex Machina, I think (if I&#8217;m reading this all correctly) I&#8217;m on Crazy Jerome&#8217;s side.  While DeM and GM Fiat can overlap, DeM is often seen as appropriate to the genre, whereas GM Fiat is usually perceived as a GM &#8220;fix.&#8221;</p>
<p>Example: PCs in a pulp setting escape from Dinosaur Island just as the volcano explodes to destroy it.  They have no hope of survival out in the middle of the Pacific&#8230;..until a steamship happens by to pull them out (DeM).</p>
<p>Example2: A PC in a pulp setting attempts to get the plane engine started before the volcano explodes.  He botches his dice roll, but the GM rules he succeeded anyway (GM fiat).</p>
<p>Walt</p>
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		<title>By: Nephlm</title>
		<link>http://www.treasuretables.org/2006/06/glossary-of-gming-terms/comment-page-1#comment-2476</link>
		<dc:creator>Nephlm</dc:creator>
		<pubDate>Tue, 13 Jun 2006 19:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=363#comment-2476</guid>
		<description>Could just be me, but in my gaming experience the rule 1 or golden rule has always been &#039;Make it Fun&#039;.

Both constitute determining when to set aside the rules, but they emphasize different reasons for doing  it.  One suggests GM whim, the other player enjoyment.</description>
		<content:encoded><![CDATA[<p>Could just be me, but in my gaming experience the rule 1 or golden rule has always been &#8216;Make it Fun&#8217;.</p>
<p>Both constitute determining when to set aside the rules, but they emphasize different reasons for doing  it.  One suggests GM whim, the other player enjoyment.</p>
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