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	<title>Comments on: Tips on Writing Adventures</title>
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	<link>http://www.treasuretables.org/2006/05/tips-on-writing-adventures</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Carolina aka Troy Taylor</title>
		<link>http://www.treasuretables.org/2006/05/tips-on-writing-adventures/comment-page-1#comment-2389</link>
		<dc:creator>Carolina aka Troy Taylor</dc:creator>
		<pubDate>Tue, 06 Jun 2006 15:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=350#comment-2389</guid>
		<description>The article is solid advice for anyone interested in freelancing for tabletop rpgs, whether you are writing adventures or submitting other materials.</description>
		<content:encoded><![CDATA[<p>The article is solid advice for anyone interested in freelancing for tabletop rpgs, whether you are writing adventures or submitting other materials.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/05/tips-on-writing-adventures/comment-page-1#comment-2330</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 31 May 2006 01:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=350#comment-2330</guid>
		<description>Yep, winging it is a good thing, and overprep is a bad thing. I couldn&#039;t agree more. ;)</description>
		<content:encoded><![CDATA[<p>Yep, winging it is a good thing, and overprep is a bad thing. I couldn&#8217;t agree more. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: TresGeek</title>
		<link>http://www.treasuretables.org/2006/05/tips-on-writing-adventures/comment-page-1#comment-2321</link>
		<dc:creator>TresGeek</dc:creator>
		<pubDate>Mon, 29 May 2006 05:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=350#comment-2321</guid>
		<description>Pretty good articles. Probably the most useful piece of advice is &quot;don&#039;t write too much&quot;. Your players will almost &lt;b&gt;always&lt;/b&gt; go in a different direction than you thought they would, so be prepared to improvise and take your story elements to where ever they go. They don&#039;t necessarily have to follow the road you laid, but they can still get to the destination.

And if not, as long as everyone is having fun, who cares?</description>
		<content:encoded><![CDATA[<p>Pretty good articles. Probably the most useful piece of advice is &#8220;don&#8217;t write too much&#8221;. Your players will almost <b>always</b> go in a different direction than you thought they would, so be prepared to improvise and take your story elements to where ever they go. They don&#8217;t necessarily have to follow the road you laid, but they can still get to the destination.</p>
<p>And if not, as long as everyone is having fun, who cares?</p>
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