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	<title>Comments on: Save My Game: Older Gamers</title>
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	<link>http://www.treasuretables.org/2006/04/save-my-game-older-gamers</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: The Boardgame Approach to GMing for Newbies - Treasure Tables</title>
		<link>http://www.treasuretables.org/2006/04/save-my-game-older-gamers/comment-page-1#comment-2051</link>
		<dc:creator>The Boardgame Approach to GMing for Newbies - Treasure Tables</dc:creator>
		<pubDate>Thu, 27 Apr 2006 18:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=300#comment-2051</guid>
		<description>[...] This post grew out of a suggestion Ian Toltz made in a comment on Save My Game: Older Gamers: writing about mixed groups. It seemed like first-timers were at the heart of what Ian was asking about, though (players with some experience already &#8220;get it,&#8221; more or less, and bringing them up to speed on the specifics isn&#8217;t too tough), so that&#8217;s what I decided to write about. Thanks for the suggestion, Ian! [...]</description>
		<content:encoded><![CDATA[<p>[...] This post grew out of a suggestion Ian Toltz made in a comment on Save My Game: Older Gamers: writing about mixed groups. It seemed like first-timers were at the heart of what Ian was asking about, though (players with some experience already &#8220;get it,&#8221; more or less, and bringing them up to speed on the specifics isn&#8217;t too tough), so that&#8217;s what I decided to write about. Thanks for the suggestion, Ian! [...]</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/04/save-my-game-older-gamers/comment-page-1#comment-1925</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 19 Apr 2006 00:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=300#comment-1925</guid>
		<description>Scott: Yep, Save My Game isn&#039;t usually my cup of tea, either -- I was surprised at how solid this one was.

Frank: The last game I ran that had frequent absences, we had other players run absent PCs. With full disclosure of stats and a social contract that specified little/no in-character secrecy, it worked pretty well. Very similar to what you did, although a bit different.

Ian: Good suggestion! It sounds like you have some excellent insight into that one yourself, though -- would you mind shooting me an email so we can chat about it?

(martin(at)treasuretables(dot)org)</description>
		<content:encoded><![CDATA[<p>Scott: Yep, Save My Game isn&#8217;t usually my cup of tea, either &#8212; I was surprised at how solid this one was.</p>
<p>Frank: The last game I ran that had frequent absences, we had other players run absent PCs. With full disclosure of stats and a social contract that specified little/no in-character secrecy, it worked pretty well. Very similar to what you did, although a bit different.</p>
<p>Ian: Good suggestion! It sounds like you have some excellent insight into that one yourself, though &#8212; would you mind shooting me an email so we can chat about it?</p>
<p>(martin(at)treasuretables(dot)org)</p>
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		<title>By: Ian</title>
		<link>http://www.treasuretables.org/2006/04/save-my-game-older-gamers/comment-page-1#comment-1923</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 18 Apr 2006 23:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=300#comment-1923</guid>
		<description>Something you might thing about writing about are games with mixed groups. For example, in the game I&#039;m running, one of the people has never played an RPG before, two of them have very limited experience, and the last player is at least 10 years older than any of them and has dice older than I am.</description>
		<content:encoded><![CDATA[<p>Something you might thing about writing about are games with mixed groups. For example, in the game I&#8217;m running, one of the people has never played an RPG before, two of them have very limited experience, and the last player is at least 10 years older than any of them and has dice older than I am.</p>
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		<title>By: Frank</title>
		<link>http://www.treasuretables.org/2006/04/save-my-game-older-gamers/comment-page-1#comment-1922</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Tue, 18 Apr 2006 22:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=300#comment-1922</guid>
		<description>I have been using virtual party/virtual advancement since college. Generally, with a reasonable group, we run non-present PCs as NPCs (if the group is very large, we sometimes don&#039;t do this). Recently, in my D&amp;D (well Arcana Unearthed/Evolved) games, I&#039;ve just given everyone the same XP. All along, I&#039;ve been ready to pump up XP and treasure of anyone who falls way behind (if we&#039;re not NPCing their character for some reason).

Frank</description>
		<content:encoded><![CDATA[<p>I have been using virtual party/virtual advancement since college. Generally, with a reasonable group, we run non-present PCs as NPCs (if the group is very large, we sometimes don&#8217;t do this). Recently, in my D&amp;D (well Arcana Unearthed/Evolved) games, I&#8217;ve just given everyone the same XP. All along, I&#8217;ve been ready to pump up XP and treasure of anyone who falls way behind (if we&#8217;re not NPCing their character for some reason).</p>
<p>Frank</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2006/04/save-my-game-older-gamers/comment-page-1#comment-1918</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Tue, 18 Apr 2006 15:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=300#comment-1918</guid>
		<description>It&#039;s a good article-- something I don&#039;t say about many &quot;Save my Game&quot; articles.  We also alternate games (though more for variety), and I got the &quot;virtual party&quot; accepted-- for experience, if nothing else.

Recaps are a popular topic on your forums-- I&#039;m taking them for the campaign we&#039;re currently running, for exactly that reason.  The only comment that I&#039;m not so sure I agree with is #1-- mostly because we&#039;re local.  I do know that you can pick a system with a lot more &quot;accomplishment&quot; or a more strongly episodic system, if you&#039;re willing to deviate from standard D&amp;D.

Thanks for linking to it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good article&#8211; something I don&#8217;t say about many &#8220;Save my Game&#8221; articles.  We also alternate games (though more for variety), and I got the &#8220;virtual party&#8221; accepted&#8211; for experience, if nothing else.</p>
<p>Recaps are a popular topic on your forums&#8211; I&#8217;m taking them for the campaign we&#8217;re currently running, for exactly that reason.  The only comment that I&#8217;m not so sure I agree with is #1&#8211; mostly because we&#8217;re local.  I do know that you can pick a system with a lot more &#8220;accomplishment&#8221; or a more strongly episodic system, if you&#8217;re willing to deviate from standard D&amp;D.</p>
<p>Thanks for linking to it.</p>
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