Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin
Incoherent Play, and How to Avoid It
Sat. April 29, 2006
Deep in the Game sums up incoherent play brilliantly, and takes a succinct look at several ways to avoid it.
When it comes to making the most of your gaming, Chris’s blog is where it’s at.
More posts about: Common Problems
Comments
2 Responses to “Incoherent Play, and How to Avoid It”

From your “making the most of your gaming” post, how is the Trinity going? Have you made it to one of the arc-closure moments yet?
Actually, we just started our second story arc this past Saturday night — good question (and good memory, too)!
I quite liked it — there was no question that we would keep going, but the option of stopping was there. There were plenty of thread from the first arc that connected into the second — it was really more of a pause than a hard stop, if that makes sense.
Overall, it worked well. I’ll be interested to see how the transition between arcs 2 and 3 goes.