Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin

Incoherent Play, and How to Avoid It

Sat. April 29, 2006 

Deep in the Game sums up incoherent play brilliantly, and takes a succinct look at several ways to avoid it.

When it comes to making the most of your gaming, Chris’s blog is where it’s at.

More posts about: Common Problems

Comments

2 Responses to “Incoherent Play, and How to Avoid It”

  1. ScottM on May 1st, 2006 9:38 am

    From your “making the most of your gaming” post, how is the Trinity going? Have you made it to one of the arc-closure moments yet?

  2. Martin on May 2nd, 2006 2:07 pm

    Actually, we just started our second story arc this past Saturday night — good question (and good memory, too)!

    I quite liked it — there was no question that we would keep going, but the option of stopping was there. There were plenty of thread from the first arc that connected into the second — it was really more of a pause than a hard stop, if that makes sense.

    Overall, it worked well. I’ll be interested to see how the transition between arcs 2 and 3 goes.