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	<title>Comments on: What to Do After GMing a Lousy Gaming Session</title>
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	<link>http://www.treasuretables.org/2006/02/what-to-do-after-gming</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/02/what-to-do-after-gming/comment-page-1#comment-1599</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 28 Feb 2006 15:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=239#comment-1599</guid>
		<description>Zachary, when you say &quot;a suggestion box,&quot; do you literally mean a little box with a slit in the top that sits near your gaming table? I&#039;ve never seen that done before!</description>
		<content:encoded><![CDATA[<p>Zachary, when you say &#8220;a suggestion box,&#8221; do you literally mean a little box with a slit in the top that sits near your gaming table? I&#8217;ve never seen that done before!</p>
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		<title>By: Zachary Houghton</title>
		<link>http://www.treasuretables.org/2006/02/what-to-do-after-gming/comment-page-1#comment-1589</link>
		<dc:creator>Zachary Houghton</dc:creator>
		<pubDate>Sun, 26 Feb 2006 01:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=239#comment-1589</guid>
		<description>To be sure, there&#039;s nothing like venting and comparign notes with other GMs.  I always think back tot he GM gathering at the bar in the Knights of the Dinner Table.  It&#039;d be nice if places had enough gamers to be able to do that, but after I&#039;ve had a rough session, it really helps to bounce it off other GMs.  First of all, it helps me see what went wrong, and remove it from that &quot;my fault/their fault&quot; realm of accusation.  Sometimes it&#039;s hard to look at our own failures or successes dispassionately.  Peer feedback helps do that, but you can&#039;t ignore that step #4--I&#039;ve often incorporated a suggestion box or used email to ensure my players feel secure in offering feedback.</description>
		<content:encoded><![CDATA[<p>To be sure, there&#8217;s nothing like venting and comparign notes with other GMs.  I always think back tot he GM gathering at the bar in the Knights of the Dinner Table.  It&#8217;d be nice if places had enough gamers to be able to do that, but after I&#8217;ve had a rough session, it really helps to bounce it off other GMs.  First of all, it helps me see what went wrong, and remove it from that &#8220;my fault/their fault&#8221; realm of accusation.  Sometimes it&#8217;s hard to look at our own failures or successes dispassionately.  Peer feedback helps do that, but you can&#8217;t ignore that step #4&#8211;I&#8217;ve often incorporated a suggestion box or used email to ensure my players feel secure in offering feedback.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/02/what-to-do-after-gming/comment-page-1#comment-1587</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 24 Feb 2006 17:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=239#comment-1587</guid>
		<description>(CJ) &lt;i&gt;My “post step” to your 5 steps is to save the notes from steps 1 and 2 (and maybe all the steps). Some of the stuff in steps 1 and 2 will look important, but isn’t. Or vice versa. Over time, the trends may give you more useful information than the isolated session data.&lt;/i&gt;

This is a great idea -- an extension of the GMing naughty list, but viewed over time. I&#039;ve added this to my post -- thanks, CJ!

(Lilith) &lt;i&gt;In my experience, discussing a session with another GM and going over both the good and bad points has been invaluable, especially when they’re also one of the players.&lt;/i&gt;

Right on -- I&#039;m embarassed that I missed this one! I&#039;ve edited it in as Step 5 -- thank you, Lilith!</description>
		<content:encoded><![CDATA[<p>(CJ) <i>My “post step” to your 5 steps is to save the notes from steps 1 and 2 (and maybe all the steps). Some of the stuff in steps 1 and 2 will look important, but isn’t. Or vice versa. Over time, the trends may give you more useful information than the isolated session data.</i></p>
<p>This is a great idea &#8212; an extension of the GMing naughty list, but viewed over time. I&#8217;ve added this to my post &#8212; thanks, CJ!</p>
<p>(Lilith) <i>In my experience, discussing a session with another GM and going over both the good and bad points has been invaluable, especially when they’re also one of the players.</i></p>
<p>Right on &#8212; I&#8217;m embarassed that I missed this one! I&#8217;ve edited it in as Step 5 &#8212; thank you, Lilith!</p>
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		<title>By: Lilith</title>
		<link>http://www.treasuretables.org/2006/02/what-to-do-after-gming/comment-page-1#comment-1584</link>
		<dc:creator>Lilith</dc:creator>
		<pubDate>Fri, 24 Feb 2006 16:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=239#comment-1584</guid>
		<description>In step 3, you mention &quot;never stop learning&quot; - it&#039;s a lesson that can be expanded to everything in your life, not just GMing.

I would also add &quot;discuss the session with other GMs,&quot; but that&#039;s been pretty well covered by this blog and the forums. :-D In my experience, discussing a session with another GM and going over both the good and bad points has been invaluable, especially when they&#039;re also one of the players.</description>
		<content:encoded><![CDATA[<p>In step 3, you mention &#8220;never stop learning&#8221; &#8211; it&#8217;s a lesson that can be expanded to everything in your life, not just GMing.</p>
<p>I would also add &#8220;discuss the session with other GMs,&#8221; but that&#8217;s been pretty well covered by this blog and the forums. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />  In my experience, discussing a session with another GM and going over both the good and bad points has been invaluable, especially when they&#8217;re also one of the players.</p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2006/02/what-to-do-after-gming/comment-page-1#comment-1583</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Fri, 24 Feb 2006 16:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=239#comment-1583</guid>
		<description>My &quot;post step&quot; to your 5 steps is to save the notes from steps 1 and 2 (and maybe all the steps).  Some of the stuff in steps 1 and 2 will look important, but isn&#039;t.  Or vice versa.  Over time, the trends may give you more useful information than the isolated session data.  (Sometimes, something that went wrong was just bad luck or an off-night.  If it never happens again, it wasn&#039;t really that important--or perhaps merely you now being aware of the issue is sufficient to fix it.)

As for tricks to get through the funk, I&#039;d say to remember that if you never have a bad session (or at least part of the session was bad), you aren&#039;t improving as a GM.  Sure, you can have a bad session because everyone involved didn&#039;t try very hard.  There was no experimentation there.  But fixes for those kind of things are the, &quot;easy to explain, hard to fix&quot; kind.  &quot;Don&#039;t be so lazy next time,&quot; will either work or not, depending on your motivation, but that&#039;s bigger than gaming.  OTOH, if you try new things, and they don&#039;t work, you still got something out of the session.</description>
		<content:encoded><![CDATA[<p>My &#8220;post step&#8221; to your 5 steps is to save the notes from steps 1 and 2 (and maybe all the steps).  Some of the stuff in steps 1 and 2 will look important, but isn&#8217;t.  Or vice versa.  Over time, the trends may give you more useful information than the isolated session data.  (Sometimes, something that went wrong was just bad luck or an off-night.  If it never happens again, it wasn&#8217;t really that important&#8211;or perhaps merely you now being aware of the issue is sufficient to fix it.)</p>
<p>As for tricks to get through the funk, I&#8217;d say to remember that if you never have a bad session (or at least part of the session was bad), you aren&#8217;t improving as a GM.  Sure, you can have a bad session because everyone involved didn&#8217;t try very hard.  There was no experimentation there.  But fixes for those kind of things are the, &#8220;easy to explain, hard to fix&#8221; kind.  &#8220;Don&#8217;t be so lazy next time,&#8221; will either work or not, depending on your motivation, but that&#8217;s bigger than gaming.  OTOH, if you try new things, and they don&#8217;t work, you still got something out of the session.</p>
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