Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin

Meta-Questions for Your Players

Sat. January 21, 2006 

Storn has posted Character Prompting Questions (direct link to 24 kb PDF), which explores what players want out of their characters. Sounds like a great shortcut to richer, more meaningful play. (Via 10 by 10 room.)

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Comments

3 Responses to “Meta-Questions for Your Players”

  1. Rudolf on January 21st, 2006 10:18 pm

    You guys should take a look at Luke Crane’s Burning Wheel. All characters have three core beliefs that define how they interact with the world. They also automatically define what that player wants.

    For example “I will follow the Shadowknight until he leads me to the dimension my sister was abandoned in” is good for player and GM. There’s even a reward system for players who do it well.

  2. DNAphil on January 21st, 2006 10:34 pm

    I just wrote about this concept to my group on Friday, after being inspired by a blog on the 20′x20′ room, about Push/Pull.

    My goal is to raise the amount of Pull in my game by encouraging my players to help me create more conflict and story for them, by providing me some ideas of situations they would like to play their characters through.

  3. Martin on January 22nd, 2006 9:44 am

    Rudolf: BW is great for this — easily one of the best games around for demanding meta-info from the PCs. What I like about Storn’s sheet is that it can be adapted for any game, and goes a bit further than even BW.

    Phil: The 20 by 20 push/pull post was excellent — how did your group respond?