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	<title>Comments on: A Modular Approach to Worldbuilding</title>
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	<link>http://www.treasuretables.org/2006/01/a-modular-approach-to-worldbuilding</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/01/a-modular-approach-to-worldbuilding/comment-page-1#comment-1352</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 16 Jan 2006 22:17:55 +0000</pubDate>
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		<description>With a minipost, I don&#039;t have a lot of room for qualifiers -- I think our exchange in the comments here pretty much covers it. :)

I suspect Shane would be happy to discuss the drawbacks in the comments over on &lt;a href=&quot;http://eternalkeep.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;Eternal Keep&lt;/a&gt;. That&#039;s not a brush-off -- it&#039;s just that it&#039;s his article. ;)</description>
		<content:encoded><![CDATA[<p>With a minipost, I don&#8217;t have a lot of room for qualifiers &#8212; I think our exchange in the comments here pretty much covers it. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I suspect Shane would be happy to discuss the drawbacks in the comments over on <a href="http://eternalkeep.blogspot.com/" rel="nofollow">Eternal Keep</a>. That&#8217;s not a brush-off &#8212; it&#8217;s just that it&#8217;s his article. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: John Kim</title>
		<link>http://www.treasuretables.org/2006/01/a-modular-approach-to-worldbuilding/comment-page-1#comment-1351</link>
		<dc:creator>John Kim</dc:creator>
		<pubDate>Mon, 16 Jan 2006 21:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=184#comment-1351</guid>
		<description>Either or both, I guess.</description>
		<content:encoded><![CDATA[<p>Either or both, I guess.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/01/a-modular-approach-to-worldbuilding/comment-page-1#comment-1350</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 16 Jan 2006 13:45:53 +0000</pubDate>
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		<description>Do you mean mentioned in my minipost here, or in Shane&#039;s actual post?</description>
		<content:encoded><![CDATA[<p>Do you mean mentioned in my minipost here, or in Shane&#8217;s actual post?</p>
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		<title>By: John Kim</title>
		<link>http://www.treasuretables.org/2006/01/a-modular-approach-to-worldbuilding/comment-page-1#comment-1349</link>
		<dc:creator>John Kim</dc:creator>
		<pubDate>Mon, 16 Jan 2006 07:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=184#comment-1349</guid>
		<description>Fair enough.  I think it should at least be mentioned as a potential drawback, since objections are common enough that I would at least call the technique controversial.</description>
		<content:encoded><![CDATA[<p>Fair enough.  I think it should at least be mentioned as a potential drawback, since objections are common enough that I would at least call the technique controversial.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2006/01/a-modular-approach-to-worldbuilding/comment-page-1#comment-1348</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 15 Jan 2006 09:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=184#comment-1348</guid>
		<description>Definitely a &quot;different strokes&quot; kind of situation. I like that Shane covered some different options, and I think the overall approach is solid -- just not to everyone&#039;s tastes.</description>
		<content:encoded><![CDATA[<p>Definitely a &#8220;different strokes&#8221; kind of situation. I like that Shane covered some different options, and I think the overall approach is solid &#8212; just not to everyone&#8217;s tastes.</p>
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		<title>By: John Kim</title>
		<link>http://www.treasuretables.org/2006/01/a-modular-approach-to-worldbuilding/comment-page-1#comment-1347</link>
		<dc:creator>John Kim</dc:creator>
		<pubDate>Sun, 15 Jan 2006 07:28:36 +0000</pubDate>
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		<description>Hm.  This essay is totally at odds from what I would say -- mainly because it is predicated on predetermining the main plot of the campaign well in advance.  There are folks who enjoy that, I guess, but in my experience players are much more positive about flexible structures (i.e. having a plot which adjusts to their actions and development).</description>
		<content:encoded><![CDATA[<p>Hm.  This essay is totally at odds from what I would say &#8212; mainly because it is predicated on predetermining the main plot of the campaign well in advance.  There are folks who enjoy that, I guess, but in my experience players are much more positive about flexible structures (i.e. having a plot which adjusts to their actions and development).</p>
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