Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin
A Modular Approach to Worldbuilding
Tue. January 10, 2006
On Eternal Keep, Shane Garvey outlines a plug-and-play approach to fantasy worldbuilding in Building a World – Story First.
It’s a useful article, and he includes provisions for writing your own adventures and using published material.
More posts about: Worldbuilding
Comments
6 Responses to “A Modular Approach to Worldbuilding”

Hm. This essay is totally at odds from what I would say — mainly because it is predicated on predetermining the main plot of the campaign well in advance. There are folks who enjoy that, I guess, but in my experience players are much more positive about flexible structures (i.e. having a plot which adjusts to their actions and development).
Definitely a “different strokes” kind of situation. I like that Shane covered some different options, and I think the overall approach is solid — just not to everyone’s tastes.
Fair enough. I think it should at least be mentioned as a potential drawback, since objections are common enough that I would at least call the technique controversial.
Do you mean mentioned in my minipost here, or in Shane’s actual post?
Either or both, I guess.
With a minipost, I don’t have a lot of room for qualifiers — I think our exchange in the comments here pretty much covers it.
I suspect Shane would be happy to discuss the drawbacks in the comments over on Eternal Keep. That’s not a brush-off — it’s just that it’s his article.