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	<title>Comments on: Keep Your Goals in Sight &#8211; Literally</title>
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	<link>http://www.treasuretables.org/2005/12/keep-your-goals-in-sight-literally</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/12/keep-your-goals-in-sight-literally/comment-page-1#comment-1027</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 16 Dec 2005 23:27:58 +0000</pubDate>
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		<description>Sure thing, Fred.

What I&#039;m thinking of is along the lines of two of my earliest posts here on TT:

&lt;a href=&quot;http://www.treasuretables.org/2005/07/every-campaign-is-an-experiment&quot; rel=&quot;nofollow&quot;&gt;Every Campaign is an Experiment&lt;/a&gt;
&lt;a href=&quot;http://www.treasuretables.org/2005/07/the-bones-in-the-soup&quot; rel=&quot;nofollow&quot;&gt;The Bones in the Soup&lt;/a&gt;

The first one (my first post ever, actually!) covers the idea that every time you run a game, it&#039;s different than your last one. The second covers laying out the goals and underpinnings for my last D&amp;D game.

What I&#039;m thinking of here is a combination of the two: I have some things in mind that I want to do differently, or that go against my &quot;default&quot; approach to certain situations. Those are the goals I clip to my screen, to keep the in mind throughout play.

For my last game, an Eberron campaign, they were: &quot;Skip the boring stuff&quot; and &quot;Lots of pulp action.&quot;

The former was a reminder to fast forward through travel, micromanagement, etc. as often as possible, and the second was to help me remember to bring out one of the things I like most about Eberron.

Does that help?</description>
		<content:encoded><![CDATA[<p>Sure thing, Fred.</p>
<p>What I&#8217;m thinking of is along the lines of two of my earliest posts here on TT:</p>
<p><a href="http://www.treasuretables.org/2005/07/every-campaign-is-an-experiment" rel="nofollow">Every Campaign is an Experiment</a><br />
<a href="http://www.treasuretables.org/2005/07/the-bones-in-the-soup" rel="nofollow">The Bones in the Soup</a></p>
<p>The first one (my first post ever, actually!) covers the idea that every time you run a game, it&#8217;s different than your last one. The second covers laying out the goals and underpinnings for my last D&amp;D game.</p>
<p>What I&#8217;m thinking of here is a combination of the two: I have some things in mind that I want to do differently, or that go against my &#8220;default&#8221; approach to certain situations. Those are the goals I clip to my screen, to keep the in mind throughout play.</p>
<p>For my last game, an Eberron campaign, they were: &#8220;Skip the boring stuff&#8221; and &#8220;Lots of pulp action.&#8221;</p>
<p>The former was a reminder to fast forward through travel, micromanagement, etc. as often as possible, and the second was to help me remember to bring out one of the things I like most about Eberron.</p>
<p>Does that help?</p>
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		<title>By: Fred Wolke</title>
		<link>http://www.treasuretables.org/2005/12/keep-your-goals-in-sight-literally/comment-page-1#comment-1026</link>
		<dc:creator>Fred Wolke</dc:creator>
		<pubDate>Fri, 16 Dec 2005 21:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=154#comment-1026</guid>
		<description>Can you explain this concept in more detail?

What kind of goals do you have, as a GM?

I&#039;m curious because my goal, as GM, is usually &quot;Make sure everyone has fun&quot; and anything else is subordinate to that one.</description>
		<content:encoded><![CDATA[<p>Can you explain this concept in more detail?</p>
<p>What kind of goals do you have, as a GM?</p>
<p>I&#8217;m curious because my goal, as GM, is usually &#8220;Make sure everyone has fun&#8221; and anything else is subordinate to that one.</p>
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