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	<title>Comments on: Gifts for GMs, 2005 Edition</title>
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	<link>http://www.treasuretables.org/2005/12/gifts-for-gms-2005-edition</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/12/gifts-for-gms-2005-edition/comment-page-1#comment-915</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 04 Dec 2005 19:52:46 +0000</pubDate>
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		<description>Jeff: Gotcha. I&#039;ll reword it based on story-arc structure.</description>
		<content:encoded><![CDATA[<p>Jeff: Gotcha. I&#8217;ll reword it based on story-arc structure.</p>
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		<title>By: Jeff Dougan</title>
		<link>http://www.treasuretables.org/2005/12/gifts-for-gms-2005-edition/comment-page-1#comment-914</link>
		<dc:creator>Jeff Dougan</dc:creator>
		<pubDate>Sun, 04 Dec 2005 19:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=47#comment-914</guid>
		<description>Rephrase my suggestion, somewhat: &lt;i&gt;Angel&lt;/i&gt; is not necessarily lower-powered than a d20 game. However, where the stereotypical D&amp;D game is thought of as running for years, with no deliberate structure to arcs of story, &lt;i&gt;Angel&lt;/i&gt; front-loads some of the series design with story arc structure, including making sure that all the characters are considered, if not used, during the actual execution of an episode.

As for the power levels: fundamentally, &lt;i&gt;Buffy&lt;/i&gt; was a super-hero show, with lots of shades of grey. &lt;i&gt;Angel&lt;/i&gt; was somewhat darker yet, but is still a super-hero show, with the requisite power levels that accompany it.</description>
		<content:encoded><![CDATA[<p>Rephrase my suggestion, somewhat: <i>Angel</i> is not necessarily lower-powered than a d20 game. However, where the stereotypical D&amp;D game is thought of as running for years, with no deliberate structure to arcs of story, <i>Angel</i> front-loads some of the series design with story arc structure, including making sure that all the characters are considered, if not used, during the actual execution of an episode.</p>
<p>As for the power levels: fundamentally, <i>Buffy</i> was a super-hero show, with lots of shades of grey. <i>Angel</i> was somewhat darker yet, but is still a super-hero show, with the requisite power levels that accompany it.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/12/gifts-for-gms-2005-edition/comment-page-1#comment-906</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 02 Dec 2005 23:41:06 +0000</pubDate>
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		<description>I&#039;ve never read the &lt;i&gt;Angel&lt;/i&gt; core book, but it sounds like an interesting suggestion.

I&#039;ve made a &quot;Reader Suggestions&quot; section at the end, for these two recommendations as well as any others that crop up. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never read the <i>Angel</i> core book, but it sounds like an interesting suggestion.</p>
<p>I&#8217;ve made a &#8220;Reader Suggestions&#8221; section at the end, for these two recommendations as well as any others that crop up. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jeff Dougan</title>
		<link>http://www.treasuretables.org/2005/12/gifts-for-gms-2005-edition/comment-page-1#comment-905</link>
		<dc:creator>Jeff Dougan</dc:creator>
		<pubDate>Fri, 02 Dec 2005 23:21:01 +0000</pubDate>
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		<description>Add also the Angel RPG Corebook, for some excellent advice on structuring a non-epic game. (Epic games meaning things like d20 tends to run.) In particular, I like their analogy of Series, Season, Episodes for handling moderate-term arcs over a longer game.</description>
		<content:encoded><![CDATA[<p>Add also the Angel RPG Corebook, for some excellent advice on structuring a non-epic game. (Epic games meaning things like d20 tends to run.) In particular, I like their analogy of Series, Season, Episodes for handling moderate-term arcs over a longer game.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/12/gifts-for-gms-2005-edition/comment-page-1#comment-904</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 02 Dec 2005 18:07:39 +0000</pubDate>
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		<description>Good suggestion, Steven -- I&#039;ll edit it into the list.

Interestingly, I&#039;ll be adding a section for movies after Robin&#039;s interview is posted on Monday. He&#039;s got a very neat suggestion for GMs, which I don&#039;t want to spoil in advance. ;)</description>
		<content:encoded><![CDATA[<p>Good suggestion, Steven &#8212; I&#8217;ll edit it into the list.</p>
<p>Interestingly, I&#8217;ll be adding a section for movies after Robin&#8217;s interview is posted on Monday. He&#8217;s got a very neat suggestion for GMs, which I don&#8217;t want to spoil in advance. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Steven Jarvis</title>
		<link>http://www.treasuretables.org/2005/12/gifts-for-gms-2005-edition/comment-page-1#comment-903</link>
		<dc:creator>Steven Jarvis</dc:creator>
		<pubDate>Fri, 02 Dec 2005 16:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=47#comment-903</guid>
		<description>Under books, I would add Dungeon Master&#039;s Guide II to the list. Even though it&#039;s aimed at D&amp;D, it has a good amount of generic GMing advice, too. The first chapter is more or less Robin&#039;s Laws of Good Game Mastering (well, the gamer types section, anyway). Laws was one of the authors of the DMGII, also.</description>
		<content:encoded><![CDATA[<p>Under books, I would add Dungeon Master&#8217;s Guide II to the list. Even though it&#8217;s aimed at D&amp;D, it has a good amount of generic GMing advice, too. The first chapter is more or less Robin&#8217;s Laws of Good Game Mastering (well, the gamer types section, anyway). Laws was one of the authors of the DMGII, also.</p>
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