Treasure Tables is on hiatus as of December 13th, 2007 -- after two years of daily posts, I needed a break. If you're looking for GMing material, I have two recommendations: the hundreds of posts in TT's archives, and my new project, the multi-author GMing blog Gnome Stew. Happy GMing! -- Martin
More Ways to Find Players
Sun. November 6, 2005
As a follow-up to last month’s link to FindPlay, here’s a list of messageboards and services to help you find players (posted by John Kim).
I’ve used two of them: I got nothing but spam from my Access Denied posting, and met my current group through EN World.
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Comments
5 Responses to “More Ways to Find Players”

Absolutely. The RPGA does this on an extensive basis, with regional, local, and even sub-local groups, like the western suburbs of Chicago. We use Yahoo groups, works very well.
Good point — I’ve always heard that the RPGA is a great way to meet other gamers.
Oh, it is. And since it’s free to join, there’s no reason not to.
I met a LOT of people, saw a bunch of different gaming styles, and learned a lot about how to play (and how not to). Now, my home game group is filled with the best of the players that I’ve met, and I still have all the RPGA fun too.
The RPGA is run by the anal-retentive for the anal-retentive. Moderation and play is mechanistic, focused on ‘winning’ the adventure, and allows no deviation from the goal or the time limit. The RPGA treats D&D like a war game, complete with victory conditions. Flexibility, initiative, and creativity is not allowed.
To be blunt about it, the RPGA model is just wrong for roleplaying games.
Alan: My RPGA experience has been mixed, but also limited (a few games at cons), so I haven’t seen the problems you mentioned.
I did have a friend in Michigan, though, who used it exactly as Rudolf does: as a way to pull people from his RPGA groups together to make a home group that worked well.