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	<title>Comments on: Blogging Your Game Sessions</title>
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	<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Treasure Tables &#187; 5 Tips for Making Your Online Game a Success</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-1222</link>
		<dc:creator>Treasure Tables &#187; 5 Tips for Making Your Online Game a Success</dc:creator>
		<pubDate>Sun, 01 Jan 2006 16:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-1222</guid>
		<description>[...] The only real downside to RPBs is that the barrier to entry is slightly higher than it is for PbP games: For a PbP, you just start a couple of threads on someone else&#8217;s messageboard; for a RPB, you need to start your own blog. That said, starting a blog is pretty simple &#8212; check out Blogging Your Game Sessions for some useful tips. [...]</description>
		<content:encoded><![CDATA[<p>[...] The only real downside to RPBs is that the barrier to entry is slightly higher than it is for PbP games: For a PbP, you just start a couple of threads on someone else&#8217;s messageboard; for a RPB, you need to start your own blog. That said, starting a blog is pretty simple &#8212; check out Blogging Your Game Sessions for some useful tips. [...]</p>
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		<title>By: JoeWorld RPG Campaign Blog &#8212; JoeWorld RPG Archive</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-916</link>
		<dc:creator>JoeWorld RPG Campaign Blog &#8212; JoeWorld RPG Archive</dc:creator>
		<pubDate>Mon, 05 Dec 2005 01:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-916</guid>
		<description>[...] Over on Treasure Tables a few recent articles on blogging your game sessions and 5 tips for making your online game a success led me to think about doing a campaign blog. The author ran a play-by-post campaign with nice guidelines and I&#8217;m going to take a number of ideas from that. [...]</description>
		<content:encoded><![CDATA[<p>[...] Over on Treasure Tables a few recent articles on blogging your game sessions and 5 tips for making your online game a success led me to think about doing a campaign blog. The author ran a play-by-post campaign with nice guidelines and I&#8217;m going to take a number of ideas from that. [...]</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-747</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 16 Nov 2005 18:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-747</guid>
		<description>Mark: If you&#039;re into this level of transparency, you could even turn the bulk of XP calculation over to your players.

Assuming that you&#039;re using the XP system pretty much as-is, just provide a list of CRs to one player, let them calculate XP for the party, and then add bonus/story/etc. XP into the mix yourself.</description>
		<content:encoded><![CDATA[<p>Mark: If you&#8217;re into this level of transparency, you could even turn the bulk of XP calculation over to your players.</p>
<p>Assuming that you&#8217;re using the XP system pretty much as-is, just provide a list of CRs to one player, let them calculate XP for the party, and then add bonus/story/etc. XP into the mix yourself.</p>
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		<title>By: Mark</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-738</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 15 Nov 2005 21:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-738</guid>
		<description>Martin,

Anyone, DM or player, can post a session report on Dire Finch.  What I ran into is trying to keep a record of behind the scenes stuff, while still giving the players a concise series of player actions/events.  Since I am very familiar with Excel, I started a spreadsheet beginning with Session 4, and asked Sebben how to put on the Weblog.  He suggested keeping a running tally, sending him the updates, and he would append the Timeline page with the new info I sent him.  This way, all I have to do is excerpt the Player stuff, send it to Sebben, and voila, it winds up on the Timeline page within days.  

Relevent to one of your later posts, one of my biggest foibles is procrastination.  Currently I&#039;m two sessions behind on the Timeline.  Got to get to &quot;work&quot;...

Mark</description>
		<content:encoded><![CDATA[<p>Martin,</p>
<p>Anyone, DM or player, can post a session report on Dire Finch.  What I ran into is trying to keep a record of behind the scenes stuff, while still giving the players a concise series of player actions/events.  Since I am very familiar with Excel, I started a spreadsheet beginning with Session 4, and asked Sebben how to put on the Weblog.  He suggested keeping a running tally, sending him the updates, and he would append the Timeline page with the new info I sent him.  This way, all I have to do is excerpt the Player stuff, send it to Sebben, and voila, it winds up on the Timeline page within days.  </p>
<p>Relevent to one of your later posts, one of my biggest foibles is procrastination.  Currently I&#8217;m two sessions behind on the Timeline.  Got to get to &#8220;work&#8221;&#8230;</p>
<p>Mark</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-736</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 15 Nov 2005 20:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-736</guid>
		<description>Sebben and Mark: I quite like Dire Finch, and I&#039;m intrigued by your approach of having a player update the site.

With the right group, I could see that working quite well (as it does for you), and it seems like the key ingredient would be having a player who is interested in writing up session logs -- or a GM who has time to write them, but not keep a campaign blog going.

&lt;i&gt;Thanks for all the suggestions, and keep posting!&lt;/i&gt;

You&#039;re welcome, and I intend to! :)</description>
		<content:encoded><![CDATA[<p>Sebben and Mark: I quite like Dire Finch, and I&#8217;m intrigued by your approach of having a player update the site.</p>
<p>With the right group, I could see that working quite well (as it does for you), and it seems like the key ingredient would be having a player who is interested in writing up session logs &#8212; or a GM who has time to write them, but not keep a campaign blog going.</p>
<p><i>Thanks for all the suggestions, and keep posting!</i></p>
<p>You&#8217;re welcome, and I intend to! <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mark</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-731</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 15 Nov 2005 19:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-731</guid>
		<description>Martin,

Sebben runs my Campaign site, and has been a godsend in setting everything up.  As he points out, I really don&#039;t have any extra time to spend on customizing a weblog, so he does it all for me.  When I have a need to change something, he responds almost always with a great suggestion on how to apply.

From my perspective, what it really comes down to is who wants to do it, and who has the time to do it.  I don&#039;t have the time, and early on, Sebben volunteered to do it.  His enthusiasm for the implementation and pursuit of the site has never waivered, and is much appreciated.

I have recently begun to employ some of your suggestions from this Post and other Posts on your site, and I hope to do more. 

Thanks for all the suggestions, and keep posting!

Mark</description>
		<content:encoded><![CDATA[<p>Martin,</p>
<p>Sebben runs my Campaign site, and has been a godsend in setting everything up.  As he points out, I really don&#8217;t have any extra time to spend on customizing a weblog, so he does it all for me.  When I have a need to change something, he responds almost always with a great suggestion on how to apply.</p>
<p>From my perspective, what it really comes down to is who wants to do it, and who has the time to do it.  I don&#8217;t have the time, and early on, Sebben volunteered to do it.  His enthusiasm for the implementation and pursuit of the site has never waivered, and is much appreciated.</p>
<p>I have recently begun to employ some of your suggestions from this Post and other Posts on your site, and I hope to do more. </p>
<p>Thanks for all the suggestions, and keep posting!</p>
<p>Mark</p>
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		<title>By: Sebben</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-728</link>
		<dc:creator>Sebben</dc:creator>
		<pubDate>Tue, 15 Nov 2005 16:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-728</guid>
		<description>Excellent article, Martin.
Your three main points are well taken. I hope to put them into practice for my &lt;a href=&quot;http://www.direfinch.com&quot; rel=&quot;nofollow&quot;&gt;campaign site&lt;/a&gt; after our next session. I use WordPress as well. We even share a similar visual theme.

I might also add that the GM is not necessarily the best person to setup and administer the site. In fact, it is my opinion that since a GM puts so much non-session time into a campaign already, a player is generally a better choice (unless your GM really wants to do it). This is especially true if your choice of blogging application is one of the more flexible ones, and you intend to take advantage of its customizability, like WP or MT.</description>
		<content:encoded><![CDATA[<p>Excellent article, Martin.<br />
Your three main points are well taken. I hope to put them into practice for my <a href="http://www.direfinch.com" rel="nofollow">campaign site</a> after our next session. I use WordPress as well. We even share a similar visual theme.</p>
<p>I might also add that the GM is not necessarily the best person to setup and administer the site. In fact, it is my opinion that since a GM puts so much non-session time into a campaign already, a player is generally a better choice (unless your GM really wants to do it). This is especially true if your choice of blogging application is one of the more flexible ones, and you intend to take advantage of its customizability, like WP or MT.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-719</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 14 Nov 2005 23:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-719</guid>
		<description>Thanks for the kind words, Sean! :)

You might also want to check out one of my earlier posts, &lt;a href=&quot;http://www.treasuretables.org/2005/07/running-a-campaign-website&quot; rel=&quot;nofollow&quot;&gt;Running a Campaign Website&lt;/a&gt; -- although it sounds like it might cover a lot of ground you&#039;ve already covered.</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words, Sean! <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You might also want to check out one of my earlier posts, <a href="http://www.treasuretables.org/2005/07/running-a-campaign-website" rel="nofollow">Running a Campaign Website</a> &#8212; although it sounds like it might cover a lot of ground you&#8217;ve already covered.</p>
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		<title>By: Sean Patrick Fannon</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-704</link>
		<dc:creator>Sean Patrick Fannon</dc:creator>
		<pubDate>Mon, 14 Nov 2005 16:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-704</guid>
		<description>I am a &lt;b&gt;huge&lt;/b&gt; fan of using the Internet to support both a product line and a campaign. I am currently doing a lot of both.

I decided to go with &lt;a href=&quot;http://www.silven.com/community/forums.asp?case=threads&amp;forumgroupid=&amp;forumsubsectionid=127&quot;&gt;the forums at Silven Publishing&lt;/a&gt;, since they have a nice layout and a good community. Of course, I am using the campaign to generate added exposure for &lt;a href=&quot;http://www.shaintar.info/&quot;&gt;Shaintar: Immortal Legends&lt;/a&gt;, so that drove the decision to use a public space like that.

I also provide incentives to my players for posting, thus increasing the content refresh. Since I am using &lt;a href=&quot;http://www.peginc.com/&quot;&gt;Savage Worlds&lt;/a&gt;, this comes in the form of additional Bennies for their characters in the sessions following their posts. I also provide Bennies to the note-takers in my group, so that they help me keep track of all the information that most often develops extemporaneously as I run the game.

Just found this site, thanks to &lt;a href=&quot;http://jaestudio.blogs.com/talisman/&quot;&gt;Talisman Studios&#039;&lt;/a&gt; PR Manager, Erskin Cherry, and I am looking forward to reading and posting more.

SEAN PATRICK FANNON
Creator and Developer, SHAINTAR: IMMORTAL LEGENDS 
Senior Writer/Designer, Talisman Studios 
Author, The Fantasy Roleplaying Gamer&#039;s Bible</description>
		<content:encoded><![CDATA[<p>I am a <b>huge</b> fan of using the Internet to support both a product line and a campaign. I am currently doing a lot of both.</p>
<p>I decided to go with <a href="http://www.silven.com/community/forums.asp?case=threads&#038;forumgroupid=&#038;forumsubsectionid=127">the forums at Silven Publishing</a>, since they have a nice layout and a good community. Of course, I am using the campaign to generate added exposure for <a href="http://www.shaintar.info/">Shaintar: Immortal Legends</a>, so that drove the decision to use a public space like that.</p>
<p>I also provide incentives to my players for posting, thus increasing the content refresh. Since I am using <a href="http://www.peginc.com/">Savage Worlds</a>, this comes in the form of additional Bennies for their characters in the sessions following their posts. I also provide Bennies to the note-takers in my group, so that they help me keep track of all the information that most often develops extemporaneously as I run the game.</p>
<p>Just found this site, thanks to <a href="http://jaestudio.blogs.com/talisman/">Talisman Studios&#8217;</a> PR Manager, Erskin Cherry, and I am looking forward to reading and posting more.</p>
<p>SEAN PATRICK FANNON<br />
Creator and Developer, SHAINTAR: IMMORTAL LEGENDS<br />
Senior Writer/Designer, Talisman Studios<br />
Author, The Fantasy Roleplaying Gamer&#8217;s Bible</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-695</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 14 Nov 2005 05:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-695</guid>
		<description>Korvar, if I had a laptop I&#039;d love to give your method a try. In writing up session logs, I&#039;ve always found remembering dialogue -- one of the things that really makes writeups come to life -- to be one of the hardest bits. Even if all I did were write down quotes as they came, that would be a &lt;i&gt;huge&lt;/i&gt; help.

Matt: Ditto with your approach, using the laptop as &quot;GM central.&quot; That sounds excellent! :)</description>
		<content:encoded><![CDATA[<p>Korvar, if I had a laptop I&#8217;d love to give your method a try. In writing up session logs, I&#8217;ve always found remembering dialogue &#8212; one of the things that really makes writeups come to life &#8212; to be one of the hardest bits. Even if all I did were write down quotes as they came, that would be a <i>huge</i> help.</p>
<p>Matt: Ditto with your approach, using the laptop as &#8220;GM central.&#8221; That sounds excellent! <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Matt Wester</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-691</link>
		<dc:creator>Matt Wester</dc:creator>
		<pubDate>Sun, 13 Nov 2005 22:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-691</guid>
		<description>I suppose I ought to preface this with my GMing style. I&#039;m an organizer - probably my most successful game was as part of a &quot;tag-team&quot; with a creative-type (who usually doesn&#039;t have the attention span to run a game). We were able to complement each other&#039;s styles perfectly, although perhaps we didn&#039;t grow as much in our deficiencies as we would have in attempting to run on our own.

I typically prepare for my sessions by writing up notes on my laptop, which has become my most invaluable GMing asset. I&#039;ll make maps, write up condensed monster stats, and preroll on treasure tables, so I&#039;m not fumbling through several books at once during a game. I find it helps me run things much more smoothly. (I can also get mood music playing with less hassle than using a CD player.) Following up on Korvar&#039;s comments about typing as you go, I think the key is finding a balance between taking notes and splitting your attention. If I were to implement something like this, I&#039;d probably keep a Word doc open and jot down some bullet-points during the game, then go back during the next 24-48 and turn those bullet-points into a narrative. That way nothing important is lost - and you have the added benefit of getting quotes down verbatim.</description>
		<content:encoded><![CDATA[<p>I suppose I ought to preface this with my GMing style. I&#8217;m an organizer &#8211; probably my most successful game was as part of a &#8220;tag-team&#8221; with a creative-type (who usually doesn&#8217;t have the attention span to run a game). We were able to complement each other&#8217;s styles perfectly, although perhaps we didn&#8217;t grow as much in our deficiencies as we would have in attempting to run on our own.</p>
<p>I typically prepare for my sessions by writing up notes on my laptop, which has become my most invaluable GMing asset. I&#8217;ll make maps, write up condensed monster stats, and preroll on treasure tables, so I&#8217;m not fumbling through several books at once during a game. I find it helps me run things much more smoothly. (I can also get mood music playing with less hassle than using a CD player.) Following up on Korvar&#8217;s comments about typing as you go, I think the key is finding a balance between taking notes and splitting your attention. If I were to implement something like this, I&#8217;d probably keep a Word doc open and jot down some bullet-points during the game, then go back during the next 24-48 and turn those bullet-points into a narrative. That way nothing important is lost &#8211; and you have the added benefit of getting quotes down verbatim.</p>
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		<title>By: Korvar</title>
		<link>http://www.treasuretables.org/2005/11/blogging-your-game-sessions/comment-page-1#comment-689</link>
		<dc:creator>Korvar</dc:creator>
		<pubDate>Sun, 13 Nov 2005 20:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=95#comment-689</guid>
		<description>What I do is actually bring my laptop to the game and type as we go.  I&#039;ve done it at a couple of games, and it doesn&#039;t appear to be that disruptive.  It doesn&#039;t hurt that I&#039;m a fairly quick touch-typist.

The advantage I find is that off-the-cuff lines can quickly be added while they&#039;re fresh in the memory.

Of course, the downside is that they&#039;re obviously notes, rather than an even semi-polished log of a session.  But they do serve to keep us reminded of wht happened previously.</description>
		<content:encoded><![CDATA[<p>What I do is actually bring my laptop to the game and type as we go.  I&#8217;ve done it at a couple of games, and it doesn&#8217;t appear to be that disruptive.  It doesn&#8217;t hurt that I&#8217;m a fairly quick touch-typist.</p>
<p>The advantage I find is that off-the-cuff lines can quickly be added while they&#8217;re fresh in the memory.</p>
<p>Of course, the downside is that they&#8217;re obviously notes, rather than an even semi-polished log of a session.  But they do serve to keep us reminded of wht happened previously.</p>
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