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	<title>Comments on: Using the Internet for Your Game</title>
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	<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-561</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 25 Oct 2005 19:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-561</guid>
		<description>(Fred) &lt;i&gt;The work does pay off when I see the kids having fun and get into their characters.&lt;/i&gt;

Absolutely. When I devoted a lot of time to my campaign website, I was jazzed about it when people enjoyed it, and not very jazzed about it when they didn&#039;t seem interested. I know that&#039;s not quite what you&#039;re getting at, but for me part of the reward of the extra work -- the site -- was seeing people use it.</description>
		<content:encoded><![CDATA[<p>(Fred) <i>The work does pay off when I see the kids having fun and get into their characters.</i></p>
<p>Absolutely. When I devoted a lot of time to my campaign website, I was jazzed about it when people enjoyed it, and not very jazzed about it when they didn&#8217;t seem interested. I know that&#8217;s not quite what you&#8217;re getting at, but for me part of the reward of the extra work &#8212; the site &#8212; was seeing people use it.</p>
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		<title>By: Fred Drake</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-560</link>
		<dc:creator>Fred Drake</dc:creator>
		<pubDate>Tue, 25 Oct 2005 18:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-560</guid>
		<description>Indeed.  On the other hand, it&#039;s given me an excuse to come back to gaming even though I&#039;m &quot;one of the old ones&quot; now.  I&#039;d been away for 25 years, and now that my oldest child is old enough to play, I&#039;m getting to build a new world and do things with it that I&#039;d not a clue about when I was playing the first time.  The work &lt;b&gt;does&lt;/b&gt; pay off when I see the kids having fun and get into their characters.</description>
		<content:encoded><![CDATA[<p>Indeed.  On the other hand, it&#8217;s given me an excuse to come back to gaming even though I&#8217;m &#8220;one of the old ones&#8221; now.  I&#8217;d been away for 25 years, and now that my oldest child is old enough to play, I&#8217;m getting to build a new world and do things with it that I&#8217;d not a clue about when I was playing the first time.  The work <b>does</b> pay off when I see the kids having fun and get into their characters.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-559</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 25 Oct 2005 17:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-559</guid>
		<description>That&#039;s an unusual situation, Fred, and it definitely sounds like a lot of work!</description>
		<content:encoded><![CDATA[<p>That&#8217;s an unusual situation, Fred, and it definitely sounds like a lot of work!</p>
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		<title>By: Fred Drake</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-554</link>
		<dc:creator>Fred Drake</dc:creator>
		<pubDate>Tue, 25 Oct 2005 16:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-554</guid>
		<description>For the group I&#039;m running, we&#039;re using a mailing list, a website, &lt;b&gt;and&lt;/b&gt; a wiki for a fantasy d20 game.

The group is a bit unusual when it comes to internet access though: All of the players are minors (ages from 10-14), so they don&#039;t have unfettered access to the internet under any circumstance, and most of them have little or no access to email.

The mailing list I use to communicate with the parents of the players, so the traffic is low volume and deals primarily with scheduling and reminders for who&#039;s bringing snacks.  I use the website to provide general information about role-playing and the game, and a mostly-running history of events in the game world (with contributions from the kids, encouraged using experience points).  The wiki is currently private, and I use it to make my notes about the world.  Notes are simply easier to keep those in a hypertext where links are easy to create and information can be added incrementally.  Having it online makes it really easy for me since I often use different computers, and most don&#039;t have my software of choice installed.  Maps remain on paper for now.

Were the players not minors, I&#039;d probably have a second wiki instead of the conventional website, and let them update it directly (and I&#039;d probably not need to push the experience-for-writing so much).

On the whole, I think the current arrangement has been a success.  It has been a &lt;b&gt;lot&lt;/b&gt; of work, even though I was already running a web server, mostly because there was a lot of content that I thought needed to be written.  On the other hand, I&#039;ve now set up and customized a wiki, so I know a bit more how to get things done with the software I chose for that.</description>
		<content:encoded><![CDATA[<p>For the group I&#8217;m running, we&#8217;re using a mailing list, a website, <b>and</b> a wiki for a fantasy d20 game.</p>
<p>The group is a bit unusual when it comes to internet access though: All of the players are minors (ages from 10-14), so they don&#8217;t have unfettered access to the internet under any circumstance, and most of them have little or no access to email.</p>
<p>The mailing list I use to communicate with the parents of the players, so the traffic is low volume and deals primarily with scheduling and reminders for who&#8217;s bringing snacks.  I use the website to provide general information about role-playing and the game, and a mostly-running history of events in the game world (with contributions from the kids, encouraged using experience points).  The wiki is currently private, and I use it to make my notes about the world.  Notes are simply easier to keep those in a hypertext where links are easy to create and information can be added incrementally.  Having it online makes it really easy for me since I often use different computers, and most don&#8217;t have my software of choice installed.  Maps remain on paper for now.</p>
<p>Were the players not minors, I&#8217;d probably have a second wiki instead of the conventional website, and let them update it directly (and I&#8217;d probably not need to push the experience-for-writing so much).</p>
<p>On the whole, I think the current arrangement has been a success.  It has been a <b>lot</b> of work, even though I was already running a web server, mostly because there was a lot of content that I thought needed to be written.  On the other hand, I&#8217;ve now set up and customized a wiki, so I know a bit more how to get things done with the software I chose for that.</p>
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		<title>By: Judas</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-514</link>
		<dc:creator>Judas</dc:creator>
		<pubDate>Thu, 20 Oct 2005 13:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-514</guid>
		<description>I have one more resource that I strongly, strongly recommend if your doing any D&amp;D adventure that goes to the other planes is Li-Po&#039;s site here (links on the page go to other planes):

http://www.pathguy.com/acheron.htm

The guy is a incredibly deep mine of ideas and I found much more useful stuff here then the Manual of the Planes for &quot;coloring in&quot; the outer realms.

Sorry I forgot that in my original post.</description>
		<content:encoded><![CDATA[<p>I have one more resource that I strongly, strongly recommend if your doing any D&amp;D adventure that goes to the other planes is Li-Po&#8217;s site here (links on the page go to other planes):</p>
<p><a href="http://www.pathguy.com/acheron.htm" rel="nofollow">http://www.pathguy.com/acheron.htm</a></p>
<p>The guy is a incredibly deep mine of ideas and I found much more useful stuff here then the Manual of the Planes for &#8220;coloring in&#8221; the outer realms.</p>
<p>Sorry I forgot that in my original post.</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-512</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 19 Oct 2005 16:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-512</guid>
		<description>That 20,000 names site looks like a great resource, Judas -- thanks!</description>
		<content:encoded><![CDATA[<p>That 20,000 names site looks like a great resource, Judas &#8212; thanks!</p>
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		<title>By: Judas</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-510</link>
		<dc:creator>Judas</dc:creator>
		<pubDate>Wed, 19 Oct 2005 14:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-510</guid>
		<description>I can&#039;t believe I overlooked this thread, as I consider myself to be a &quot;modern DM&quot; and have much to add. In fact, one of my DM screens is the back of my laptop.

Martin: Our group happens to use a Yahoo group as it&#039;s primarly &quot;internet presence&quot;. We use this as a place to house game files, both document and images, as well as emailing. I love using images to sometimes convey a person or setting. On that note, Google image search is the best thing since sliced bread. If your interested, I could direct you to our group to see it&#039;s layout.

I find that playing online in our group just doesn&#039;t work. The social factor is key, and it&#039;s just not the same virtually. I do play the excellent World of Warcraft with a few of the players time to time, but obviously this is apples to oranges as comparisons go. I feel bad for one player who really loved D&amp;D but moved 150 miles away. He&#039;s always asking me to champion a online D&amp;D game, but I know it wont work as it doesnt even compel me to try it.

We have like 6 active players in our group, and this gives us the full spectrum of users of email. At one end we have 2 players that respond to each and every email, usually in short order. On the other is one guy who never checks, and beyond that, a guy who *can&#039;t check because his work blocks all emails from @yahoo. We could get around this, but don&#039;t want to cause trouble at his work (they read emails).

Before my work locked down Instant Messaging (thank you, hackers of the world) I would communicate with one or two of the players during the work day :) In fact, we would carry out detailed conversations in character on many occasions. It was a fun diversion in the dreary realm of programming/maintaining tax processing systems.

Other resources I use from the Web:
www.20000-names.com Need some NPC names? This site has got countless ones sorted by ethnicity. Weather your running a game in ancient Egypt or Medieval Denmark, you can find some authentic names. Be sure to have your pop-blocker running before going tho.

You can cache pages of interest from the web and save them for the game. (Cut n paste works too). I like to keep useful articles minimized on the task bar to pop them up during the game. When the game starts, I load them all up and just minimize them till later.

I also use the web to mine for occasional sound effects. 

This is all on top of the usual sites like this one, EnWorld, and others. :)</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe I overlooked this thread, as I consider myself to be a &#8220;modern DM&#8221; and have much to add. In fact, one of my DM screens is the back of my laptop.</p>
<p>Martin: Our group happens to use a Yahoo group as it&#8217;s primarly &#8220;internet presence&#8221;. We use this as a place to house game files, both document and images, as well as emailing. I love using images to sometimes convey a person or setting. On that note, Google image search is the best thing since sliced bread. If your interested, I could direct you to our group to see it&#8217;s layout.</p>
<p>I find that playing online in our group just doesn&#8217;t work. The social factor is key, and it&#8217;s just not the same virtually. I do play the excellent World of Warcraft with a few of the players time to time, but obviously this is apples to oranges as comparisons go. I feel bad for one player who really loved D&amp;D but moved 150 miles away. He&#8217;s always asking me to champion a online D&amp;D game, but I know it wont work as it doesnt even compel me to try it.</p>
<p>We have like 6 active players in our group, and this gives us the full spectrum of users of email. At one end we have 2 players that respond to each and every email, usually in short order. On the other is one guy who never checks, and beyond that, a guy who *can&#8217;t check because his work blocks all emails from @yahoo. We could get around this, but don&#8217;t want to cause trouble at his work (they read emails).</p>
<p>Before my work locked down Instant Messaging (thank you, hackers of the world) I would communicate with one or two of the players during the work day <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  In fact, we would carry out detailed conversations in character on many occasions. It was a fun diversion in the dreary realm of programming/maintaining tax processing systems.</p>
<p>Other resources I use from the Web:<br />
<a href="http://www.20000-names.com" rel="nofollow">http://www.20000-names.com</a> Need some NPC names? This site has got countless ones sorted by ethnicity. Weather your running a game in ancient Egypt or Medieval Denmark, you can find some authentic names. Be sure to have your pop-blocker running before going tho.</p>
<p>You can cache pages of interest from the web and save them for the game. (Cut n paste works too). I like to keep useful articles minimized on the task bar to pop them up during the game. When the game starts, I load them all up and just minimize them till later.</p>
<p>I also use the web to mine for occasional sound effects. </p>
<p>This is all on top of the usual sites like this one, EnWorld, and others. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-486</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Thu, 13 Oct 2005 14:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-486</guid>
		<description>For those of you who&#039;ve mentioned mailing lists, how do you think they stack up to, say, creating a Google or Yahoo! group for your game? I&#039;ve never had sufficient player interest to try that approach, but I&#039;ve always been curious about it.</description>
		<content:encoded><![CDATA[<p>For those of you who&#8217;ve mentioned mailing lists, how do you think they stack up to, say, creating a Google or Yahoo! group for your game? I&#8217;ve never had sufficient player interest to try that approach, but I&#8217;ve always been curious about it.</p>
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		<title>By: Sarlax</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-484</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Wed, 12 Oct 2005 20:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-484</guid>
		<description>I have used mailing lists to organize the games I&#039;ve run. Following an adventure, I would make a short &quot;Previously, on D&amp;D&quot; summary that hit the highlights and send it out to everyone. I found that it was useful for keeping players focused.

I also discovered that the list was useful for managing certain less fascinating aspects of the game. It was a good forum for discussing requests for rules tweaks, questions about the setting, and character development. While this can all be done in person, having a written forum allowed for us all to organize our thoughts in such a way that we felt we were better communicating.

I&#039;ve given thought to running a campaign website, but I honestly don&#039;t see myself having the proper level of committment.</description>
		<content:encoded><![CDATA[<p>I have used mailing lists to organize the games I&#8217;ve run. Following an adventure, I would make a short &#8220;Previously, on D&amp;D&#8221; summary that hit the highlights and send it out to everyone. I found that it was useful for keeping players focused.</p>
<p>I also discovered that the list was useful for managing certain less fascinating aspects of the game. It was a good forum for discussing requests for rules tweaks, questions about the setting, and character development. While this can all be done in person, having a written forum allowed for us all to organize our thoughts in such a way that we felt we were better communicating.</p>
<p>I&#8217;ve given thought to running a campaign website, but I honestly don&#8217;t see myself having the proper level of committment.</p>
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		<title>By: Just Al</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-479</link>
		<dc:creator>Just Al</dc:creator>
		<pubDate>Wed, 12 Oct 2005 12:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-479</guid>
		<description>Right now, I maintain 3 mailing lists for the 3 different games I play in.  Those are used to communicate with the group.

We rotate DM&#039;s in one of the groups I&#039;m in and I put together a site for my homebrew with much info in nicely hyperlinked pages.  It didn&#039;t get a lot of hits so I wound up not maintaining it for any real length of time.

So mostly the internet helps my game by being a souce of discussion with other GMs/Players</description>
		<content:encoded><![CDATA[<p>Right now, I maintain 3 mailing lists for the 3 different games I play in.  Those are used to communicate with the group.</p>
<p>We rotate DM&#8217;s in one of the groups I&#8217;m in and I put together a site for my homebrew with much info in nicely hyperlinked pages.  It didn&#8217;t get a lot of hits so I wound up not maintaining it for any real length of time.</p>
<p>So mostly the internet helps my game by being a souce of discussion with other GMs/Players</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-473</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 11 Oct 2005 18:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-473</guid>
		<description>(David) &lt;i&gt;Keeping the session logs up to date has been a challenge. It’s *work* to recall the significant parts of what happened and write it up in a somewhat interesting/at-least-readable fashion. I’ve found, though, that if I combine the log writing for last week with the preparation for this week, I can get both done in a reasonable timeframe.&lt;/i&gt;

Back when I was writing session logs (which I always think of as &quot;campaign journals&quot;), it usually took me as long to write each one as it did to play one session -- about 6 hours. In the end, too much work -- but I learned a lot about how I would do it differently, if I were to do it again.</description>
		<content:encoded><![CDATA[<p>(David) <i>Keeping the session logs up to date has been a challenge. It’s *work* to recall the significant parts of what happened and write it up in a somewhat interesting/at-least-readable fashion. I’ve found, though, that if I combine the log writing for last week with the preparation for this week, I can get both done in a reasonable timeframe.</i></p>
<p>Back when I was writing session logs (which I always think of as &#8220;campaign journals&#8221;), it usually took me as long to write each one as it did to play one session &#8212; about 6 hours. In the end, too much work &#8212; but I learned a lot about how I would do it differently, if I were to do it again.</p>
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		<title>By: David Michael</title>
		<link>http://www.treasuretables.org/2005/10/using-the-internet-for-your-game/comment-page-1#comment-472</link>
		<dc:creator>David Michael</dc:creator>
		<pubDate>Tue, 11 Oct 2005 17:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=53#comment-472</guid>
		<description>I actually started doing session logs in the 1990&#039;s as a way to keep track of who the party had offended/befriended and what equipment they had accumulated. The logs were a GM tracking tool, basically, done with MS Word. Discovering old logs, though, proved entertaining, and so I decided to make the logs available to the players via the Web.

So since 2000, whenever I&#039;ve been GM, I&#039;ve posted the session logs to the Web. The players have, overall, enjoyed the logs--especially as something to read while bored at work. Sometimes the logs have been useful in catching up new players to the current situation. (Of course, reading about someone else&#039;s adventure is never as fun as reading about your own.)

Keeping the session logs up to date has been a challenge. It&#039;s *work* to recall the significant parts of what happened and write it up in a somewhat interesting/at-least-readable fashion. I&#039;ve found, though, that if I combine the log writing for last week with the preparation for this week, I can get both done in a reasonable timeframe.

I&#039;m not GM-ing right now as I&#039;m enjoying one of the rare chances I get to be a player, but when I do start running again, I&#039;ve decided I will use a combination of Wiki and blog. I&#039;ve become very comfortable with those technologies over the past year, and can see how they would be great for campaign organization.

-David</description>
		<content:encoded><![CDATA[<p>I actually started doing session logs in the 1990&#8242;s as a way to keep track of who the party had offended/befriended and what equipment they had accumulated. The logs were a GM tracking tool, basically, done with MS Word. Discovering old logs, though, proved entertaining, and so I decided to make the logs available to the players via the Web.</p>
<p>So since 2000, whenever I&#8217;ve been GM, I&#8217;ve posted the session logs to the Web. The players have, overall, enjoyed the logs&#8211;especially as something to read while bored at work. Sometimes the logs have been useful in catching up new players to the current situation. (Of course, reading about someone else&#8217;s adventure is never as fun as reading about your own.)</p>
<p>Keeping the session logs up to date has been a challenge. It&#8217;s *work* to recall the significant parts of what happened and write it up in a somewhat interesting/at-least-readable fashion. I&#8217;ve found, though, that if I combine the log writing for last week with the preparation for this week, I can get both done in a reasonable timeframe.</p>
<p>I&#8217;m not GM-ing right now as I&#8217;m enjoying one of the rare chances I get to be a player, but when I do start running again, I&#8217;ve decided I will use a combination of Wiki and blog. I&#8217;ve become very comfortable with those technologies over the past year, and can see how they would be great for campaign organization.</p>
<p>-David</p>
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