Creating Ambience

Halloween is coming up (along with the end of the Blogging for GMs project, currently on day 18), so this seems like a good time to offer up 5 tips on creating ambience for your game.

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Blogging for GMs, Day 15

The Blogging for GMs project is nearly at the halfway point — here’s today’s post:

Chris Chinn has contributed The Good Gamist Challenge (Encounters).

Chris’s blog, Deep in the Game, is one of my daily reads, and one of the best RPG blogs around. Chris doesn’t pussyfoot around when he has something to say, and his posts always make for excellent reading — thanks for adding your voice to this project, Chris!

GM Breaks and Alternating Games

It’s day 14 of the Blogging for GMs project, and today’s post is about the positive aspects of taking a break from GMing:

Brannon Hollingsworth wrote Gimme a break!

Brannon’s post makes several good points on the pro side (thanks for contributing to the project, Brannon!) and I’d like to use it as a springboard to point you to a couple of resources on GM burnout, and to talk about “death by break” and alternating games.

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Blogging for GMs, Day 13

The Blogging for GMs project continues, with another post from an RPG blogger:

Shane Garvey makes his fourth contribution to the project, with 20 Memorable Campaign Starters, part 2.

You can read the first 10 campaign ideas in Shane’s post for day 12 of the project. If you’re on the prowl for ways to start out a new fantasy campaign, check out Shane’s tips!

Blogging for GMs, Day 12

It’s day 12 of the Blogging for GMs project, and we have another post:

Shane Garvey makes his third contribution, with 20 Memorable Campaign Starters, part 1.

This post covers campaign starters 1-10, offering “idea seeds” for kicking off a fantasy campaign (numbers 11-20 will appear in another post). The first two entries in Shane’s “20 Memorable…” series are also part of the project — you can see them on day 2 and day 5. Thanks, Shane!

90 Days of Treasure Tables

My first post here on Treasure Tables went up on July 11th, 2005, and in many jobs (at least here in the U.S.) your first 90 days is a “probationary period.” As of today, TT is officially out of its probationary period.

I think that’s pretty neat, so I want to reflect briefly on the highlights of the past three months — and ask you a question: how can I make Treasure Tables better for you? If you’re new to TT, this post is a great way to catch up on some of the most popular posts, among other things!

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How Do You Use Props?

It’s day 10 of the Blogging for GMs project, and I’d like to talk about props. (My internet connection was down all weekend, which is why I had to skip days 8 and 9 of the project — sorry about that!)

I’ll share the story of my favorite prop to get things rolling, but I’m more interested in hearing your answer to this open question: how do you use props in your game?

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Using the Internet for Your Game

In response to “Speeding Up Item Management,” Jason pointed out that handling game-related activities over email doesn’t tend to work well for more than about a month. I thought this was a very good point, and it got me to thinking about the perks and pitfalls of using the net for your game.

For day 7 of the Blogging for GMs project, I’d like to pose a two-part open question to GMs: what are some good ways to use the internet for your game — and what are the most common problems that come up?

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