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	<title>Comments on: Interviewing Prospective Players</title>
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	<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players</link>
	<description>Game mastering advice, ideas &#038; resources &#8226; Dedicated to helping GMs</description>
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		<title>By: Iddy Approved: Pen &#38; Paper Games &#124; The Id DM</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-14129</link>
		<dc:creator>Iddy Approved: Pen &#38; Paper Games &#124; The Id DM</dc:creator>
		<pubDate>Thu, 10 Nov 2011 17:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-14129</guid>
		<description>[...] DMs should ask key questions of players before adding them into the group. Tips are available for how to structure interviews of new players. I have not always had the chance to meet new players face-to-face before they attended the first [...]</description>
		<content:encoded><![CDATA[<p>[...] DMs should ask key questions of players before adding them into the group. Tips are available for how to structure interviews of new players. I have not always had the chance to meet new players face-to-face before they attended the first [...]</p>
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		<title>By: First Time GM: Looking for Group - Gnome Stew, the Game Mastering Blog</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-14038</link>
		<dc:creator>First Time GM: Looking for Group - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Thu, 03 Jun 2010 08:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-14038</guid>
		<description>[...] the best ways to do that is the player interview. Also on TreasureTables.org, Martin Ralya wrote a nice article about that, as well. I would add that gamers should clearly define their terms when discussing [...]</description>
		<content:encoded><![CDATA[<p>[...] the best ways to do that is the player interview. Also on TreasureTables.org, Martin Ralya wrote a nice article about that, as well. I would add that gamers should clearly define their terms when discussing [...]</p>
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		<title>By: What&#8217;s Changed in Your Gaming Life Since Gnome Stew&#8217;s First Article? - Gnome Stew, the Game Mastering Blog</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-14033</link>
		<dc:creator>What&#8217;s Changed in Your Gaming Life Since Gnome Stew&#8217;s First Article? - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Wed, 10 Feb 2010 08:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-14033</guid>
		<description>[...] while he was gone, and this time around they didn&#8217;t work out. Even so, I stand behind the interview method I&#8217;ve used for years, and the best tool in any player-hunter&#8217;s arsenal: [...]</description>
		<content:encoded><![CDATA[<p>[...] while he was gone, and this time around they didn&#8217;t work out. Even so, I stand behind the interview method I&#8217;ve used for years, and the best tool in any player-hunter&#8217;s arsenal: [...]</p>
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		<title>By: My Group&#8217;s Social Contract - Treasure Tables</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-12672</link>
		<dc:creator>My Group&#8217;s Social Contract - Treasure Tables</dc:creator>
		<pubDate>Sun, 26 Aug 2007 15:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-12672</guid>
		<description>[...] &#8226; New players are interviewed before being approved by the group. &#8226; If one player is strongly against a particular game, we don&#8217;t play it unless they change their mind. &#8226; If we&#8217;re short a player, we usually don&#8217;t play. &#8226; Jaben likes to develop his characters during the first few sessions, so don&#8217;t push him for lots of background up front. &#8226; A certain amount of metagaming is generally acceptable. &#8226; Don runs character-driven games, so he needs lots of hooks to work with in your PC&#8217;s background. &#8226; If you have a problem with the game, share it (politely, and not on game night) and try to work something out. [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8226; New players are interviewed before being approved by the group. &#8226; If one player is strongly against a particular game, we don&#8217;t play it unless they change their mind. &#8226; If we&#8217;re short a player, we usually don&#8217;t play. &#8226; Jaben likes to develop his characters during the first few sessions, so don&#8217;t push him for lots of background up front. &#8226; A certain amount of metagaming is generally acceptable. &#8226; Don runs character-driven games, so he needs lots of hooks to work with in your PC&#8217;s background. &#8226; If you have a problem with the game, share it (politely, and not on game night) and try to work something out. [...]</p>
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		<title>By: Treasure Tables &#187; Abused Player Syndrome, and Related Problems</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-1047</link>
		<dc:creator>Treasure Tables &#187; Abused Player Syndrome, and Related Problems</dc:creator>
		<pubDate>Mon, 19 Dec 2005 15:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-1047</guid>
		<description>[...] here on TT &#8212; and can be neatly avoided in home games by interviewing prospective players.    Permalink &#124; Posted in Miniposts, Players &#124; &#160; &#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] here on TT &#8212; and can be neatly avoided in home games by interviewing prospective players.    Permalink | Posted in Miniposts, Players | &nbsp; &nbsp; [...]</p>
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		<title>By: in the Shadow of Greatness</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-557</link>
		<dc:creator>in the Shadow of Greatness</dc:creator>
		<pubDate>Tue, 25 Oct 2005 16:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-557</guid>
		<description>&lt;strong&gt;new players? by interview&lt;/strong&gt;

Treasure Tables » Interviewing Prospective Players So how does your group handle this? If you&#039;ve interviewed prospective players before, what are the highlights of your approach? Would it bug you if you were...</description>
		<content:encoded><![CDATA[<p><strong>new players? by interview</strong></p>
<p>Treasure Tables » Interviewing Prospective Players So how does your group handle this? If you&#8217;ve interviewed prospective players before, what are the highlights of your approach? Would it bug you if you were&#8230;</p>
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		<title>By: Martin</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-264</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Thu, 08 Sep 2005 14:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-264</guid>
		<description>(Jerome) &lt;i&gt;Heh. What I really want is a way to interview prospective DMs to expand my group into a larger one with multiple DMs. I could easily add another 4-5 players to the mix.&lt;/i&gt;

I don&#039;t see any reason why this interview framework souldn&#039;t work for prospective GMs, as well -- why not give it a try? :)</description>
		<content:encoded><![CDATA[<p>(Jerome) <i>Heh. What I really want is a way to interview prospective DMs to expand my group into a larger one with multiple DMs. I could easily add another 4-5 players to the mix.</i></p>
<p>I don&#8217;t see any reason why this interview framework souldn&#8217;t work for prospective GMs, as well &#8212; why not give it a try? <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Crazy Jerome</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-261</link>
		<dc:creator>Crazy Jerome</dc:creator>
		<pubDate>Thu, 08 Sep 2005 04:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-261</guid>
		<description>The only time our group had a player just not work out, we had a defacto interview via a convention game attended by me and one of the players.  We got along so well, we invited him as a &quot;guest players&quot;, which is our usual method of bringing in a new player.  The problem arose because our group is already large (usually nine players), that it&#039;s hard to bring anyone else in.  Group chemistry was immediately thrown off terribly.

At the time, I wasn&#039;t in a position to run a second game, or I would have with the new guy and some others in our group that would have liked to play more. (I had run the previous campaign for two totally separate groups and enjoyed it immensely.) 

I guess I&#039;m a softie on the player question.  I hate to turn someone away, and hate even more to tell them that they are out, when it is nothing wrong with them.  Which is strange, considering that I&#039;m hardnosed with the players actually in the campaign. :)

I did interview for a game once, in my eternal quest to actually play some instead of DM all the time.  It was very clear to me 15 minutes into the interview that I did not fit into that group.

Heh.  What I really want is a way to interview prospective DMs to expand my group into a larger one with multiple DMs.  I could easily add another 4-5 players to the mix.</description>
		<content:encoded><![CDATA[<p>The only time our group had a player just not work out, we had a defacto interview via a convention game attended by me and one of the players.  We got along so well, we invited him as a &#8220;guest players&#8221;, which is our usual method of bringing in a new player.  The problem arose because our group is already large (usually nine players), that it&#8217;s hard to bring anyone else in.  Group chemistry was immediately thrown off terribly.</p>
<p>At the time, I wasn&#8217;t in a position to run a second game, or I would have with the new guy and some others in our group that would have liked to play more. (I had run the previous campaign for two totally separate groups and enjoyed it immensely.) </p>
<p>I guess I&#8217;m a softie on the player question.  I hate to turn someone away, and hate even more to tell them that they are out, when it is nothing wrong with them.  Which is strange, considering that I&#8217;m hardnosed with the players actually in the campaign. <img src='http://www.treasuretables.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I did interview for a game once, in my eternal quest to actually play some instead of DM all the time.  It was very clear to me 15 minutes into the interview that I did not fit into that group.</p>
<p>Heh.  What I really want is a way to interview prospective DMs to expand my group into a larger one with multiple DMs.  I could easily add another 4-5 players to the mix.</p>
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		<title>By: Shank</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-232</link>
		<dc:creator>Shank</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-232</guid>
		<description>We&#039;ve done the gaming interview for years. It&#039;s a necessity. Gaming isn&#039;t like a pick-up football game in the park. You&#039;re going to be in close social contact with this person for hours at a time.&lt;BR/&gt;&lt;BR/&gt;Being from NY ourselves, we can especially appreciate the public place meeting. Never know what kind of people will latch onto you once they&#039;ve been invited into your house.&lt;BR/&gt;&lt;BR/&gt;As to the &lt;I&gt;“bring a friend/the group”&lt;/I&gt; thing, it really does have to be a group decision. Not necessarily a unanimous one, but everybody needs to weigh in. We always send the 2 main DMs to the initial meet. He and I have been doing this longer than anyone else in the group, and we&#039;ve gotten a good feel for what the group dynamic is; and we discuss everything from game rules and experience, to sports, politics, music, literature, food and beer.&lt;BR/&gt;&lt;BR/&gt;But if we decide the new player is worthy, we still bring them by for a test game. You don&#039;t buy a car without taking her for a spin, right? And at the same time, the player gets to try you all out. That way everyone has an idea of what they&#039;re getting into.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve done the gaming interview for years. It&#8217;s a necessity. Gaming isn&#8217;t like a pick-up football game in the park. You&#8217;re going to be in close social contact with this person for hours at a time.</p>
<p>Being from NY ourselves, we can especially appreciate the public place meeting. Never know what kind of people will latch onto you once they&#8217;ve been invited into your house.</p>
<p>As to the <i>“bring a friend/the group”</i> thing, it really does have to be a group decision. Not necessarily a unanimous one, but everybody needs to weigh in. We always send the 2 main DMs to the initial meet. He and I have been doing this longer than anyone else in the group, and we&#8217;ve gotten a good feel for what the group dynamic is; and we discuss everything from game rules and experience, to sports, politics, music, literature, food and beer.</p>
<p>But if we decide the new player is worthy, we still bring them by for a test game. You don&#8217;t buy a car without taking her for a spin, right? And at the same time, the player gets to try you all out. That way everyone has an idea of what they&#8217;re getting into.</p>
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		<title>By: ScottM</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-233</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-233</guid>
		<description>I&#039;ve been &quot;fortunate&quot; in that my problem is usually the reverse.  However, shortly after returning from college I was looking for a group and found one that posted at the local game shop.&lt;BR/&gt;&lt;BR/&gt;They did the invite &amp; watch/ create a character thing. Your method would have worked out much better.&lt;BR/&gt;&lt;BR/&gt;I agree with both you and Shank; if they&#039;re not already friends or acquaintances, an interview and a test game is the way to go.  (Even if they are friends, it&#039;d be good to introduce them to the whole group without a need to &quot;fit in&quot; right away.  Especially so you can have player relationships develop (a little) before worrying about character relationships.)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been &#8220;fortunate&#8221; in that my problem is usually the reverse.  However, shortly after returning from college I was looking for a group and found one that posted at the local game shop.</p>
<p>They did the invite &#038; watch/ create a character thing. Your method would have worked out much better.</p>
<p>I agree with both you and Shank; if they&#8217;re not already friends or acquaintances, an interview and a test game is the way to go.  (Even if they are friends, it&#8217;d be good to introduce them to the whole group without a need to &#8220;fit in&#8221; right away.  Especially so you can have player relationships develop (a little) before worrying about character relationships.)</p>
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		<title>By: Frank</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-234</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-234</guid>
		<description>I&#039;ve started doing interviews in the past few years. I don&#039;t always manage it (though I at least try and have an e-mail exchange before inviting them to a game). I haven&#039;t ever involved another player, but that might be a good idea.&lt;BR/&gt;&lt;BR/&gt;I also once has a DM interview (prospective player wanted to interview me). That was a little odd.&lt;BR/&gt;&lt;BR/&gt;I have tried to get prospective players to talk about what they want in a game, and it doesn&#039;t always come out.&lt;BR/&gt;&lt;BR/&gt;I also admit that at times I&#039;ve been a little too desperate for players, and invited players that I probably shouldn&#039;t have because their styles just didn&#039;t match mine. Of course my current campaign has two players who my initial reaction was to stay away from (though in some ways it would be easier without them, but they are also some of my most loyal players and they aren&#039;t actually destructive to the game).&lt;BR/&gt;&lt;BR/&gt;Frank</description>
		<content:encoded><![CDATA[<p>I&#8217;ve started doing interviews in the past few years. I don&#8217;t always manage it (though I at least try and have an e-mail exchange before inviting them to a game). I haven&#8217;t ever involved another player, but that might be a good idea.</p>
<p>I also once has a DM interview (prospective player wanted to interview me). That was a little odd.</p>
<p>I have tried to get prospective players to talk about what they want in a game, and it doesn&#8217;t always come out.</p>
<p>I also admit that at times I&#8217;ve been a little too desperate for players, and invited players that I probably shouldn&#8217;t have because their styles just didn&#8217;t match mine. Of course my current campaign has two players who my initial reaction was to stay away from (though in some ways it would be easier without them, but they are also some of my most loyal players and they aren&#8217;t actually destructive to the game).</p>
<p>Frank</p>
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		<title>By: Bankuei</title>
		<link>http://www.treasuretables.org/2005/09/interviewing-prospective-players/comment-page-1#comment-235</link>
		<dc:creator>Bankuei</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.treasuretables.org/?p=23#comment-235</guid>
		<description>Hi,&lt;BR/&gt;&lt;BR/&gt;Overall, I&#039;ve found that for some strange reason, suggesting to meet before actually getting together to play tends to draw a lot less interest.  Not in, &quot;I meet them, then they&#039;re not interested&quot;, but rather, they just don&#039;t even want to do the initial meet.  But if you say you&#039;re going straight into play, suddenly the floodgates open.&lt;BR/&gt;&lt;BR/&gt;If I had a stable group, I&#039;d probably be more picky in that way, but seeing how I&#039;m doing short runs, I&#039;m not too concerned, I&#039;m more filtering through and meeting people and trying to decide who I&#039;d actually want to play with for long term.&lt;BR/&gt;&lt;BR/&gt;Overall though, I&#039;ve found &lt;I&gt;talking about gaming&lt;/I&gt; to be so much less useful than just getting to know someone personally and seeing how they operate in play.  &lt;BR/&gt;&lt;BR/&gt;Most people I know usually go on something like this, &quot;Oh, I like story, more than hack-n-slash...role playing, not roll-playing...blah-blah-blah&quot; and though &lt;I&gt;every single person says the same thing&lt;/I&gt; in actuality, their play styles are vastly different, including being completely contradictory to whatever was said.  Usually I&#039;ve found people are so disconnected from what actually occurs in play that they are very poor judges of saying what it actually is that they really like.&lt;BR/&gt;&lt;BR/&gt;So instead, I look for maturity as individuals first, and then look to see how they operate during games.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Overall, I&#8217;ve found that for some strange reason, suggesting to meet before actually getting together to play tends to draw a lot less interest.  Not in, &#8220;I meet them, then they&#8217;re not interested&#8221;, but rather, they just don&#8217;t even want to do the initial meet.  But if you say you&#8217;re going straight into play, suddenly the floodgates open.</p>
<p>If I had a stable group, I&#8217;d probably be more picky in that way, but seeing how I&#8217;m doing short runs, I&#8217;m not too concerned, I&#8217;m more filtering through and meeting people and trying to decide who I&#8217;d actually want to play with for long term.</p>
<p>Overall though, I&#8217;ve found <i>talking about gaming</i> to be so much less useful than just getting to know someone personally and seeing how they operate in play.  </p>
<p>Most people I know usually go on something like this, &#8220;Oh, I like story, more than hack-n-slash&#8230;role playing, not roll-playing&#8230;blah-blah-blah&#8221; and though <i>every single person says the same thing</i> in actuality, their play styles are vastly different, including being completely contradictory to whatever was said.  Usually I&#8217;ve found people are so disconnected from what actually occurs in play that they are very poor judges of saying what it actually is that they really like.</p>
<p>So instead, I look for maturity as individuals first, and then look to see how they operate during games.</p>
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