Start Small

“Start small.” This phrase sums up one of the most common philosophies of world-building for RPGs. You don’t create a whole country all at once, for example — you begin by building just the part where the PCs will be starting out.
Not every GM creates their own campaign worlds, however — but we all run games, and before running a game you have to do some prep work. This idea — start small — can be applied equally well to preparing for your next game.
What Does the GM Do?
Sounds like a pretty dumb question, right? Or at least a question with a very obvious answer: the GM creates scenarios, runs the game and plays the NPCs. That’s true, but those are pretty broad descriptions — particularly that middle one, “runs the game.”
Let’s break those topics down into smaller chunks, and try to answer another question at the same time: which of the GM’s jobs should also be players’ jobs?
